1. #1
    Senior Member User Gallery
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    May 2004
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    Default Bent box reflection in eyeballs

    I am doing some mental ray renders with maya of eyes and had a question.
    How do you get the bent box reflection on the outer eye in renders?
    I setup a 3 point spotlight setup and made the eye have a clear outer part with a phong shader, and a inner part that has the texture map of the iris and phong shader.
    The spotlights create a circular highlight on the eye, but alot of eyes in the real world have a bent box highlight, I also see this on alot of nice 3d renders on this site.

    Anyone know how to achieve the bent box highlight effect on your eye renders?

    Here is a link to an example


    Thanks

  2. #2
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    Default

    honestly i don't know but thats most likely done by using some sort of square as a light source right? its supposed to be a window.

  3. #3

    Default

    those are reflections in the eye of a square light source. they only look "bent" because the eyeball is round.

    you need to use reflections, not specular highlights, and you need to make a nice bright square for them to reflect.

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