I like the mask, interesting creepy design, but right now just looks like its floating on his face, being held by his nose and ready to fall off with the first foot step he makes. Maybe add some straps and such? Shoulder piece looks sweet also, both look like there apart of the same set, keep the design similar. Looking good = )
You should post Vantrex in the DW4 Forum.![]()
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I like your DW character. Nifty. The only comment I have, and granted it's really kind of nit picking, is maybe a bit more detail on the nipple rings. They kind of stand out as stark opposite of some of the other details.
A man in a passion rides a mad horse.
i love your design, only real crit is you could seriously optimise your model, you could give it much cleaner topology and use about 6000 tris to do it in. awsome work
Wow Jim this guy turned out super awesome, glad you didn't go with the blue-ish skin tone, i hope you'll be entering this into blockhead as well, well actually i hope you don't because i want to enter in too and i don't feel like losing. great work
aurick- will do!
sleet- thanks. i agree they are a bit harsh now that i look at it.
gegrazion_1 - How would i run the loops to optimize the model? could you demonstrate with a paint over? This is my first game model so i am really quite new to this.
BillyT- thanks man. i'll be entering a high poly version with displacement, so it should look better hopefully. What are you making for Blockhead? you should show.
Great model, could we see a close up of the shoulders and head.
great work! the last two are really good.
Point- Thanks, here are some more images for you
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Thanks Jim, that last shot is really cool, with the armour showing in a different colour really makes it stand out (better IMHO), some rust or oxidisation, and the skin looks like the body has been poisened by the reaction to the armour implants.