Hi,
We are currently using zbrush in house to sculpt large scale terrain (16 sq km), and this scheme works reasonably well. I’ve been looking at zscript as a possible way to flatten out terrain for a road network and this doesn’t look to be possible from what I’ve looked at so far.
I generate the required height field for the roads, and I want to apply this as a masked (feathered) displacement map to displace the terrain to smoothly blend towards the required heights.
Is there any way to do this either in zscript, or is there a lower level SDK which will allow us to do this?
Regards,
Dinesh