1. #16
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    here is an update, i think i'm done with the hipoly. so i started to polypaint a first color pass of the skin.

    AbeSapien_Wip06.jpg
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    Lead character artist - Blur Studio
    http://nicolascollings.com/

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  2. #17
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    great work on the texture ma, nothing to crit.

  3. #18
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    I only hope you are going SSS with it once you textured it all. It's gonna look crazy good!

  4. #19
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    Great progress ,color choice si great too!

  5. #20

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    Fantastic choice of colors. The model is looking better and better.
    Alex Oliver's Zbrush training, for me the best Zbrusher!

    http://www.binarydivinity.com


  6. #21
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    koyima, nellement, modeller2526: thanks guys, glad you like it !

    Giantsun : yeah maybe i will try a sss shader on the hipoly version but i'm going to make a in-game model actually. thanks for you comments

    update:
    i finished the first texturing pass. Now i'm going to start on the lowpoly . I will work on the textures again at the end , when i will have the color, normal and ambiant occlusion maps baked .

    (some of the colors (such as the button) are just there as an indication for the baked map.)

    AbeSapien_Wip09.jpg
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    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
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  7. #22
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    Default Abe

    Hi ncollings,
    I was one of the two make up artists that made up Doug Jones as abe on the hellboy movies and I realy like your model. If it were mine I might pinch the nostrils down a bit and feather the stripes a little but that's just me !! Great work ,I love the vest.
    -SIWEB

  8. #23
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    best crit SIWEB, if you think it's cool, i think he nailed it.
    maybe one thing i would try and change is the ribs and specifically
    the pattern on the ribs.

    nice work on the leather btw. i also totally dig his anatomy
    and the work on the clothing.

    i also think it would be interesting to test a shark effect (back dark/belly light) on him.

    but it's great like this

  9. #24
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    SIWEB: hi man, thank you very much for posting your thought about the model . I'm gonna fix those 2 things you mention.

    koyima : thanks dude for your comment too
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
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  10. #25

  11. #26
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    Default Abe

    Hey ,it's your version of abe , theres no need to mess with it because of something I said . In the movie the nostrils are smaller which I think makes him look more 'alien' ! I like how you've moved the calf fins to the side - interesting !
    -SIWEB

  12. #27
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    SIWEB : héhé, yeah sure

    Giantsun : here is a little test render of the head with sss shader. just for you .

    AbeSapien_Wip10.jpg
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    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
    Assassin's Creed 2

  13. #28
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    nice I thought he doesn't have ears sticking out?!

  14. #29
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    hey, nice work on the abe really good job.

  15. #30
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    hey magda, in the movie you're right no ears but actually in the comicbook he does have the tiny ears sticking out

    skylngtr22, thanks man.
    Lead character artist - Blur Studio
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    Ubisoft work
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