Hey Jesse. The foot looks great.
Haha. yea the hair and thorns look like a nightmare to do.
I meant that one eye is looking at one part of the sky and the other is looking at a different part. It looks that way to me anyway. I could be wrong .
Thanks guys for the kind words - Brett I fixed the eyes good crit
here's where I'm at with the robe....I'd like to keep somewhat of a classical sculptural feel but I'm also trying to get kind of like a burlap-like quality to it. Something rough and itchy and also not too "drapy" - I used a bit of the crumple brush (awesome) and a bit of raking and alpha work to get the texture I was looking for. Also beat it up quite a bit with the malletfast and clay brushes.
Cool now I think you need to just make sure it flows and hangs on him more naturally.
Its easy to tell this is gonna be pretty sweet when its done. Maybe its the angle of both of the last two screenshots but something about that middle toe on the right foot looks inflated or bulbous or something.
Hey, the guy could walk on water too.Originally Posted by brettSinclair
Vancross and Beholder - thank you for the crit .... fixed those things for now.
Mutte696: Thanks man - your work is great.
It's been a while since I've had a chance to really work on this project but I have made a little progress with some of his detailing this past week.
I've been working on the beard (I like this style rather than actual 3D hair strands) and I've also been adding some details to the face. Probably could use a little more skin texture too - the render lost a bit of the detail I put in.
Still need to add more but I've gotta be careful not to add too many wrinkles and fine lines because he's only 33 at this point in his life. I'm also considering adjusting his eyebrows to look less "clean"
More to come and a long way to go....
Jaw dropping update my friend!
Fantastic Jesse! This would look so good painted. Hint, Hint!
Ville and poletH: I'm thinking the same thing.....I like both the beard and hair but they do seem to have a hard time blending. I'm going to try and give a little more detailing to the beard with a few finer strokes. I'll also try and do some minor inflating of the hair pieces to see if that helps and also try and give it more wavy-ness. Maybe that will help them tie together?
Paint Guy: ha! yeah, I actually plan on doing a render with this when I'm done as something that evokes some emotion. I'm excited but I wish I could move a little faster on this one! Just not enough big blocks of time in my schedule these days...
My 2 cents. I think the hair would be better off if it ways sculpted as one mass. Similar to this Sideshow sculpt http://www.sideshowtoy.com/prodblog/...culpt-side.jpg That is unless you plan on doing some kind of hair shader.