You have some amazing work here. I especially like the stonehands character -- it's not easy to do a character that has such soft features and such hard hands!
Here's Josh Howard - not perfect but fun nonetheless.....built in ZBrush, exported the displacement map, brought the low res mesh to 3ds max and rendered it with Vray. I then finished it off with a little bit of Photoshop work.
I gave up on the idea of using subsurface scattering cause I just haven't had time to mess with Vray sss mats.
hey buddy, I like your work a lot.
great Josh, keep going man.
Nice one mate
keep it up!.
wanna see more of your work here dude.
great models jesse.
jesse could you show me from what you start your work(whats youre basic mesh). im a beginner in zbrush and your work are a great insperation for me.
keep up the great work
thanks Longhi! I appreciate that. Yeah, I've got more coming soon.
I'm still trying to fight my way up to averaging 4 stars at least. haha! Not sure why I'm getting average ratings, but I'm certainly glad my work is getting some exposure...
so, you've got 4 stars now
Your works looking really good.Im liking your facial textures..your forms and anatomy are really good.I love most of ya works.keep it up..
Hey benwin21: Always nice to hear I'm inspiring someone! My initial models start from all sorts of methods. Sometimes, I use ZSpheres, others I recycle generic models that I've already created before that have the topology already worked out, sometimes I just start a new simple base mesh in max, etc. All depends on what I'm doing.Originally Posted by benwin21
thank you very much
Hey everyone. Nothing much of an update, although I'm eager to post some other stuff I've been working on. later, later....
Here's the Stingy pirate speed sculpting sessions I did for 3DCreative Mag back in September:
beautiful work as always.Great work.