1. #61
    Senior Member User Gallery
    Join Date
    May 2008
    Location
    Burlington, Vermont USA
    Posts
    155

    Default

    You have some amazing work here. I especially like the stonehands character -- it's not easy to do a character that has such soft features and such hard hands!

  2. #62
    Senior Member User Gallery
    Join Date
    Jul 2004
    Location
    Dallas
    Age
    34
    Posts
    438

    Default

    Here's Josh Howard - not perfect but fun nonetheless.....built in ZBrush, exported the displacement map, brought the low res mesh to 3ds max and rendered it with Vray. I then finished it off with a little bit of Photoshop work.

    I gave up on the idea of using subsurface scattering cause I just haven't had time to mess with Vray sss mats.

    howard_web.jpg


    www.cgnuggets.com - character process tutorials

  3. #63
    Senior Member User Gallery
    Join Date
    Jul 2008
    Location
    Brazil
    Posts
    208

    Default

    hey buddy, I like your work a lot.
    great Josh, keep going man.
    cya
    _____________________
    Glauco Longhi
    Sculptor and creature designer
    www.glaucolonghi.com

  4. #64
    Senior Member User Gallery
    Join Date
    Jul 2004
    Location
    Dallas
    Age
    34
    Posts
    438

    Default

    Here's a football referee I modeled over a year ago....got some more stuff coming soon.....


    referee.jpg


    www.cgnuggets.com - character process tutorials

  5. #65
    Senior Member User Gallery
    Join Date
    Jul 2008
    Location
    Brazil
    Posts
    208

    Default

    Nice one mate
    keep it up!.
    wanna see more of your work here dude.
    _____________________
    Glauco Longhi
    Sculptor and creature designer
    www.glaucolonghi.com

  6. #66
    Member User Gallery
    Join Date
    Nov 2008
    Posts
    38

    Default

    great models jesse.

    jesse could you show me from what you start your work(whats youre basic mesh). im a beginner in zbrush and your work are a great insperation for me.

    keep up the great work

  7. #67
    Senior Member User Gallery
    Join Date
    Jul 2004
    Location
    Dallas
    Age
    34
    Posts
    438

    Default

    thanks Longhi! I appreciate that. Yeah, I've got more coming soon.

    I'm still trying to fight my way up to averaging 4 stars at least. haha! Not sure why I'm getting average ratings, but I'm certainly glad my work is getting some exposure...


    www.cgnuggets.com - character process tutorials

  8. #68
    Senior Member User Gallery
    Join Date
    Jul 2008
    Location
    Brazil
    Posts
    208

    Default

    so, you've got 4 stars now
    _____________________
    Glauco Longhi
    Sculptor and creature designer
    www.glaucolonghi.com

  9. #69
    Senior Member User Gallery
    Join Date
    Jul 2004
    Location
    Dallas
    Age
    34
    Posts
    438

    Default

    ahhhh.....thanks Longhi. Silly star system. hehe.....At least they round up!!


    www.cgnuggets.com - character process tutorials

  10. #70
    Senior Member User Gallery
    Join Date
    May 2008
    Location
    Melbourne
    Age
    43
    Posts
    467

    Default

    Hey Jesse..
    Your works looking really good.Im liking your facial textures..your forms and anatomy are really good.I love most of ya works.keep it up..

  11. #71
    Senior Member User Gallery
    Join Date
    Jul 2004
    Location
    Dallas
    Age
    34
    Posts
    438

    Default

    Quote Originally Posted by benwin21
    great models jesse.

    jesse could you show me from what you start your work(whats youre basic mesh). im a beginner in zbrush and your work are a great insperation for me.

    keep up the great work
    Hey benwin21: Always nice to hear I'm inspiring someone! My initial models start from all sorts of methods. Sometimes, I use ZSpheres, others I recycle generic models that I've already created before that have the topology already worked out, sometimes I just start a new simple base mesh in max, etc. All depends on what I'm doing.


    www.cgnuggets.com - character process tutorials

  12. #72
    Member User Gallery
    Join Date
    Nov 2008
    Posts
    38

    Default

    thank you very much

  13. #73
    Senior Member User Gallery
    Join Date
    Jul 2004
    Location
    Dallas
    Age
    34
    Posts
    438

    Default

    A Space Ninja!! He's my latest speed sculpt done for 3DCreative Mag over at 3dtotal.com. This character will be broken down for the January 2009 issue. Sculpt completed in 5 hours. Once the mag is out, I'll post the link!

    SN_Finalpose_web.jpg

    SN_Finalback_web.jpg

    SN_Finalsides_web.jpg


    www.cgnuggets.com - character process tutorials

  14. #74
    Senior Member User Gallery
    Join Date
    Jul 2004
    Location
    Dallas
    Age
    34
    Posts
    438

    Default

    Hey everyone. Nothing much of an update, although I'm eager to post some other stuff I've been working on. later, later....

    Here's the Stingy pirate speed sculpting sessions I did for 3DCreative Mag back in September:





    Last edited by sandpiper; 12-23-08 at 02:27 PM.


    www.cgnuggets.com - character process tutorials

  15. #75
    New Member User Gallery
    Join Date
    Feb 2008
    Posts
    29

    Default

    wow,3DCreative Mag
    beautiful work as always.Great work.

Page 5 of 34 FirstFirst ... 23456781429 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •