1. #151
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    here is the lowres, going to start burning normals and texturing now
    lowpolymarine2.jpg
    Last edited by joe55; 01-24-10 at 02:27 AM.

  2. #152
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    Hi,

    Your Low poly Model looks Gr8.....
    My portfolio | My Sketchbook |My Blog

    "The work will teach you how to do it. Just get going, every master was once a novice..."

  3. #153
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    The low poly is looking great!Keep with the good work!
    I would love to finish my marine with other software but this is not possible to me due some problems with symmetry with the "add edge" and "add point".

    I've learned the basics of the Softimage XSI to do this kind of modelling, but i don't know how to activate the symmetry to the "add edge" and "add point".
    Somebody knows how to activate it? Some good plugin or Script? Or some trick to use this kind of symmetry with Maya or Max.

  4. #154
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    Btw

    Can you show the concept that you made in Zbrush? I would love to see!

  5. #155
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    Good designer ,amazing designs

  6. #156
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    Quote Originally Posted by Dhyego
    The low poly is looking great!Keep with the good work!
    I would love to finish my marine with other software but this is not possible to me due some problems with symmetry with the "add edge" and "add point".

    I've learned the basics of the Softimage XSI to do this kind of modelling, but i don't know how to activate the symmetry to the "add edge" and "add point".
    Somebody knows how to activate it? Some good plugin or Script? Or some trick to use this kind of symmetry with Maya or Max.
    I am not familiar with XSI, but in both Max and Maya there are symmetry modes. In Max, you can use the symmetry modifier. Or cut your model in half down the middle, and duplicate it as an instance and mirror. An instance will apply changes to both sides. Maya has a couple ways to do symmetry also. I am not very familiar with it but I think instancing should work here as well, and I believe there are a few other ways to achieve it. Hope that helps a bit.
    Life Is The Temporary Break Away From Nothingness.

  7. #157
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    thanks sculptor.zb!

    thanks Dhyego! here is a segment of the concepting, i didnt take many renders cause its fugly ! http://www.zbrushcentral.com/attachm...hmentid=169444

    also about your symetry question i do what aberrant suggestion with instancing

    thanks alot bow917370!!!

  8. #158
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    did a quick unwrap and normal burn. i know i have alot to clean up, its just first pass.
    lowpoly_01.jpg

  9. #159
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    really awesome dude ! the space marine is really great !

  10. #160
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    thanks smeagol!
    finished low poly its 15k tri, one 2048 map for body 1 1024 for head.
    low4zb.jpg

  11. #161
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    I'm glad you removed the pistons at the back. They didn't look functional anyway. That's a lot of detail you've got there in your 15k polys
    Divide by Zero

  12. #162
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    thanks sadam
    my friend is animating him you can see here http://www.talking-monkeys.com/renders/newwalk6.mov
    his site is http://www.talking-monkeys.com


    Last edited by joe55; 02-15-10 at 02:44 AM.

  13. #163
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    Wow, top notch work!
    Funny Valentines creature
    New Sketchbook! (with a new free skull on page 1!)

  14. #164
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    Wow that was a cool animation. There was no sound, but I could imagine the mechanical sounds that would be there. Tell your animator that it looks choice.
    Divide by Zero

  15. #165
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    thanks santis and sadam
    also a headsketch from a sphere for 2 hour tonight
    1h.jpg

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