1. #91
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    did u do all the hard surface modeling on your space dude in zbrush? sorry if this has already been asked and answered but I am simply too lazy to read the whole thread. btw the latest orc fella looks awesome.
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  2. #92
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    thanks sarakawa! the marine armor was started with very simple geo in 3d max then i took it to zbrush to further flesh it out/concept it, then i took it back to max to build the final
    render10w.jpg
    Last edited by joe55; 12-24-09 at 10:52 PM.

  3. #93
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    experimenting with zb displacement in 3dmax
    render12.jpg

  4. #94
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    Well done!
    experimenting with zb displacement in 3dmax
    Could you share your setup displacement (and what version are you using).
    Thanks
    Leo

  5. #95
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    thanks marciani, i used mental ray in max 2010 and rendered the disp map from zbrush. my settings in max can be seen here ( i realy dont know what im doing to be honest, im just turning all the dials and buttons till it works)
    http://img41.imageshack.us/img41/4590/dispsettingsx.jpg

    Last edited by joe55; 12-27-09 at 01:25 AM.

  6. #96
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    Thank's for your info , and great update.
    I did a mistake: put every setup like yours but not many iterations th show up the detail..... speed the iteration up and ....voila', have a displacement
    Bye
    Leo

  7. #97
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    np! learning mr!
    render26.jpg

  8. #98
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    trying to render things with sss and mr !
    render36.jpg
    and another!
    comp.jpg
    Last edited by joe55; 12-28-09 at 02:49 AM.

  9. #99
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    trying to figure out sss!

    render44.jpg

  10. #100
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    Nice renders. Keep going with those tests. You are almost there.
    A man is solely restricted by his own words.

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  11. #101
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    thanks danconia!
    im makinga new head to do some easier sss tests
    1.jpg

  12. #102
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    gona start disp and textures!
    3.jpg

  13. #103
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    Man this face looks awesome! Great job!
    A man is solely restricted by his own words.

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  14. #104
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    great job on the wrinkles. Only critique is there seems to be something amiss with the nostrals

  15. #105
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    Awesome sculpt. The wrinkles have a beautiful flow that all goes together. Nice work so far.
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