Thats really cool man! love the textures a lot! Great work dude! Now, i think you should definitely pose him.![]()
-Fabian
Thats really cool man! love the textures a lot! Great work dude! Now, i think you should definitely pose him.![]()
-Fabian
Great work.
One crit though. I know the ears are hidden but they seem to be too far back on the head.
~M~
Wow man- simply amazing work! Ur texturing and modeling are superb! Excellent use of polys too!
Are u gonna dirty him up a bit or leaving the textures as is? Might be kinda kool to see some dirt and stains on him.
*****5 stars! Keep it up!![]()
Thaddeus M Maharaj
3D Character Artist at Rockstar Games
www.thechindian.com
My Sculpting WIP Thread
Very nice man![]()
Sébastien Legrain A.K.A Sebcesoir
http://sebleg.free.fr
Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!
wow , so great one , manperfert work
beautiful modeling ...
nice model and clean normal mapping
but i think the texture need more work cos now it looks more like plastic toy
u should add more worm and dirt to make it look more believible
overall....it's good![]()
Jason
Excellent work, 5 stars.
Did you use ultimapper for normal map generation? Did you split the body on several parts like hands, legs, torso and then bake maps separately for each part?
Nice work,where did u bake normal maps?
Great work.
On site also very cool and impressive works!
Thanks a lot all!![]()
Guys, the dirt and the **** it's not last purpose for realism. I can did it during for 10 minutes. My purpose was to make qualitative samples normal and diffuse maps.
aesis412
I used Softimage XSI for baking normal maps.
The high resolution mesh has full high resolution textures. It has the same diffuse color+bump map for fine details. I baked the diffuse map, normal map and ambient occlusion map at the same time.
fabianloing
certainly
chindian
I"ll try to make a dirty version soon. But it's city police man not the military.
cyril_but
Exactly , lol. Too many splitted parts of the body and props depending on
distance.However I didn't split a parts being far apart
nellement
Thanks. It's Softimage xsi, ultimapper.
Body: 11572 tris, 2x-2048, 1-1024: diffuse, normal map, ambient occlusion, specular.
Weapons: 3735 tris 2x 1024: diffuse, normal map, ambient occlusion, specular.
More shots:
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More poses:
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You are under arrest! LOL
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PS: ispired by Call of Duty 4: Modern Warfare![]()
Last edited by Daemon3d; 07-24-08 at 10:46 AM.
Huge work !
Great modeling and texturing !
wake me up lol...thats wikked.Amazing detail love the poses.Textures are great ya M5 is awsome
great work congrats on top row
![]()
look forward final results
including the game engine(FX)
Last edited by Leshiy3d; 07-26-08 at 10:28 AM.