1. #31
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    Thats really cool man! love the textures a lot! Great work dude! Now, i think you should definitely pose him.

    -Fabian

  2. #32
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    Great work.

    One crit though. I know the ears are hidden but they seem to be too far back on the head.

    ~M~

  3. #33
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    Default Amazing!

    Wow man- simply amazing work! Ur texturing and modeling are superb! Excellent use of polys too!
    Are u gonna dirty him up a bit or leaving the textures as is? Might be kinda kool to see some dirt and stains on him.

    *****5 stars! Keep it up!
    Thaddeus M Maharaj
    3D Character Artist at Rockstar Games

    www.thechindian.com
    My Sculpting WIP Thread

  4. #34
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    Very nice man
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  5. #35
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    wow , so great one , man perfert work

  6. #36
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    beautiful modeling ...
    There is no failure, except in no longer trying.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    CG Society Portfolio



  7. #37
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    nice model and clean normal mapping
    but i think the texture need more work cos now it looks more like plastic toy
    u should add more worm and dirt to make it look more believible
    overall....it's good
    Jason
    jasonlinartdotcom
    Available For Freelance

  8. #38
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    Excellent work, 5 stars.
    Did you use ultimapper for normal map generation? Did you split the body on several parts like hands, legs, torso and then bake maps separately for each part?

  9. #39
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    Nice work,where did u bake normal maps?

  10. #40
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    Great work.
    On site also very cool and impressive works!

  11. #41
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    Default omg

    Thanks a lot all!
    Guys, the dirt and the **** it's not last purpose for realism. I can did it during for 10 minutes. My purpose was to make qualitative samples normal and diffuse maps.

    aesis412
    I used Softimage XSI for baking normal maps.
    The high resolution mesh has full high resolution textures. It has the same diffuse color+bump map for fine details. I baked the diffuse map, normal map and ambient occlusion map at the same time.

    fabianloing
    certainly

    chindian
    I"ll try to make a dirty version soon. But it's city police man not the military.

    cyril_but
    Exactly , lol. Too many splitted parts of the body and props depending on
    distance.However I didn't split a parts being far apart

    nellement
    Thanks. It's Softimage xsi, ultimapper.

    Body: 11572 tris, 2x-2048, 1-1024: diffuse, normal map, ambient occlusion, specular.
    Weapons: 3735 tris 2x 1024: diffuse, normal map, ambient occlusion, specular.

    More shots:
    Maps01.jpg
    Maps02.jpg
    Maps03.jpg
    Weapons.jpg

    More poses:

    Swat_R_00.jpg

    Swat_R_01.jpg
    Swat_R_02.jpg
    Swat_R_03.jpg
    Swat_R_04.jpg

    You are under arrest! LOL

    Swat_R_06.jpg

    PS: ispired by Call of Duty 4: Modern Warfare
    Last edited by Daemon3d; 07-24-08 at 10:46 AM.

  12. #42
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    Huge work !
    Great modeling and texturing !

  13. #43

  14. #44
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    wake me up lol...thats wikked.Amazing detail love the poses .Textures are great ya M5 is awsome great work congrats on top row

  15. #45

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    look forward final results
    including the game engine(FX)
    Last edited by Leshiy3d; 07-26-08 at 10:28 AM.

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