I’ve never really had the time to see a ZBrush project through – always caught up in ‘lab work’ – looking into future GroBoto/ZBrush interplay.
See: GroBoto Lab Work
Thought I’d take a shot at working a GroBoto construct (using current export options) up to a respectable ZBrush model.
You can see the progress so far in the images below…
Original GroBoto model consists of an ‘AutoBot’ form (the angular branchy stuff), and a single large primitive (the tapered barrel). I exported every thing with low poly counts (basically 8 sided for all radial objects)… wanted to start with something that would allow good subdivision options in ZBrush. When importing the OBJ, I set the Tri2Quad setting to max. Groboto’s meshes are all triangles, but they are ideally structured for conversion to quads.