1. #31
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    WOW you are so sick man.(its a good thing) I really love your works. They look so real. What programs you use beside z-brush to make them so real. Please send me an e-mail. I would love to know how you make those or what places you get those textures.

  2. #32

  3. #33

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    truly stunning work
    ive always been fascinated by metalworks and intricate jewellery
    great to see zbrush being used in such an awesome way
    also many thanks for posting the stages of work
    5 stars and congrats on top row

    -drakjoker.. those arent textured models.. those are real objects photographed .. pretty amazing work!

  4. #34
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    Default OK......... this is quick but I hope it may help explain some of my workflow.

    this is quick but maybe it will show whats up....


    1. my workstation... big wacom & an alienware laptop....

    IMG_0323.jpg

    2. Generate base skull in Modo

    bamodo-base-front.jpg modo-base-side.jpg

    3. Reshape the skull to fit Boolean plug for hole

    reshaped-for-boolien.jpg


    4. bring base into Zbrush I used layer brush to do the details and I made a flower alpha.

    z-front-2.jpg
    z34-meshed-2.jpg lawyer-brush-in-zbrush.jpg

    5. bring obj into matrix/rhino and decimate the mesh down to 150,000 poly or so. Looking into better decimation software.
    reduced-in-matrix-rhino.jpg

    6. one reduced I use Revo builder to generate tooling paths (revo is my mill and it's path builder is built into matrix)
    Cutting-paths.jpg


    7. this is my mill. the towels keep it clean. I'm lazy it's easier to wash towels the try to clean that thing out.
    IMG_0325.jpg
    7.1 flat milling fixture- it allows you to mill both sides and make the wax fixture for rotation fixture.
    IMG_0327.jpg
    7.2 Rotation fixture - mills on the rotation paths
    IMG_0328.jpg

    8. now we have a wax - cast it and I have the silver bases. I patina them black then polish the bright surfaces so we have contrast....
    IMG_0332.jpg

    I hope this helps. please feel free to ask me anything else.
    the mill uses bits that are 6deg/.004in tips so the resolution is great.

    I have grown things but you have to have perfect stls and milling I can be very very sloppy and still get great parts.

    hmm the final milling paths run .002 distance between path and .002 steps along path.

    that's all I can think of.

    thanks for all the support and complimentary comments. I truly appreciate it.

    t
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  5. #35
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    Super Glitcher- thank you, I hope my little display helps if not ask away Ill try to answer.

    funkdelic- thanks, I did that for a custom order of the fleece. it was awsome.

    Sebcesoir-thank you, show me a modle you want to produce and Ill help how I can. remember nothing bigger than 1-2 mill poly. I'm trying beter decimation software soon. but the model has to come down to like 150,00 p for my mill to not choke out on it.

    Darukin- thank you, the flowers were an alpha I made in photoshop. then I just used the standard, clay, and layer tools to do the rest.

    Layer01-thank you, look above. no I just drew and smoothed untill I developed a base concept. I didnt have a scetch I just pushed and pulled.
    sugar skull isn't on my site yet but it is on the cart.
    this is the link: http://www.tswittelsbach.com/store/p...cat=252&page=2

    jamespthornton-thank you, I know I'm still strugling a little to make it all work totether. but we are close I think. hopefully the Vegas show will alow me to sell enough jewelry to justify buying a new computer and a viper printer.

    Bryan Wynia-thank you

    drakjoker-thank you, mostly modo & matrix/rhino. if I'm printing I use magics to generate the stls

    SolidSnakexxx-thank you

    zindrome-& thank you

    Comming from such a talented group you have inspired me to truly learn how to use Zbrush much better.
    often looking at your art I feel like a hack, I have such a shallow understanding of the program.
    but I feel a lot better now

    thanks for the inspiration and support to continue what I'm doing.
    I feel like an idiot all the time trying to get this stuff to work.
    this is a great community & I appreciate it.

    t
    Last edited by T.S.Wittelsbach; 07-18-08 at 02:44 AM.

  6. #36
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    awesome work man!

    As for a program to cut down on the polys, try Polygon Cruncher for 3ds Max. It's what I and a lot of other game devs use to cut polys for normal map generation. It'll get the poly count down to a very low ammount and not loose any detail at all!

    -Jamie-
    Character animator - Virtual Basement
    Available for freelance

    My Site

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  7. #37
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    KickAss work!

    I want one of those rings.
    seriously.
    In Search of the Perfect Z
    Master and Servant

  8. #38
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    After this post. I really that Zbrush work in all aspect. Since 3D art to Art in something tangible.

    I'm very happy to see new ideas.

    Congratulations. Your work is very excellent. Master piece!!
    _________________________________
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  9. #39
    Pixologic - Thomas Follow User Gallery
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    Like EvilSmiley said, take a look at Polygon Cruncher from mootools (a plugin for 3DBrowser). The results are impressive and it works great with ZBrush.

    I will contact you by private message and copy by email for something else, but related to your thread.
    Pixologic official: Blog | ZBrushLive | Twitter | Facebook | Instagram | Pinterest | Discord
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  10. #40
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    Awesome thread and I really love your productions!!!!

  11. #41
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    I love that skull, the detail is just amazing. And your setup rocks. Wacom for the massees...now!!!
    Last edited by Giantsun; 07-18-08 at 06:10 AM.

  12. #42
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    Hi there.
    I love your work!
    I was wondering if you have ever had any experience using Artcam with Zbrush?
    I have ArtCAM here at work, and we arent doing very much with our milling machine. Making jewelery is something that I'd like to try out.

  13. #43
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    wow its really great to see how much you love your work!
    also nice to see how normal all this is for you using the towels and everything
    must say im a tad yealous

  14. #44

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    Awesome stuff, so cool to see what one can do with Zbrush!

  15. #45
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    You really have found a niche!
    What I love about this thread is that it totally shows ZB as a tool in the production of anything!
    Since the release of 3.1 (3 had a false start) sooo many individuals and companies alike have used ZB to introduce a new element to their workflow.

    testament!!!!!!!!!!!!!!!

    btw sugar skull is cool, I like

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