1. #301
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    Hi,
    those last pieces are really very nice!
    Especially the one piece is very inspiring to me.
    Keep it up,J.

  2. #302
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    jmeyer,Intervain,hmphhh,Moni-Poroni - thanks for the kind words and positive feed back
    carver- thanks and he damn well better or he gets a poke to the eye.

    saeedm - I use modo for my block up, zbrush to sculpt. matrix to do my stone work sizing and sweeps. I use decimation master to reduce the pieces to import into matrix or 3d export to go to magics.
    all of the programs have there uses and strengths.

    if you need any other info feel free to contact me about it....

    t

  3. #303

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    your very inspiring..

    im new to zbrush and i just sculpted this skull and i was wondering how i would go about making the ring hole..? in zbrush or export it to another program.

    im not sure if zbrush has the precision like rhino where you can make a 19mm radius circle, extrude it, then dif boolean. etc etc..

    all the help is truly appreciated.. ;]
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by solidsilver; 10-24-10 at 01:05 PM.

  4. #304
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    I would export it as a STL and do the boolean in magics. or export it as an obj and boolean it in rhino.

    I build my block up with a hole in it, in modo.

    if that didn't help feel free to keep asking until I do

    t

  5. #305
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    really cool stuff - awesome actually

  6. #306
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    thank you very much,
    there should be some new work soon

    t

  7. #307
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    Default Gr8

    Great as usual... one day when I grow up, I also want to do work like this....

  8. #308
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    aaaahhhhh my friend have higher aspirations than that lol


    t

  9. #309
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    Question What 3dprint do you use?

    Amazing..What 3dprint do you use for this high quality results?
    Thx and congratulations...!
    www.3dtecnics.com - art for a new World!

  10. #310
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    the last pieces were grown on a DWS or digital wax machine.
    I can find out the exact model if you like but I think they paid in the $150,000 range for it and in turn the results.


    t

  11. #311

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    hi T.S.,
    when you build your block up and boolean out the ring hole in modo, do you do this at a low level geometry then import it into zbrush, then start dividing for more geometry??

    im having a tough time importing my model into zbrush from rhino and being able to finish it do to this problem..

    your help is very much appreciated.
    shatter.jpg

  12. #312
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    Beautiful work, as always.

  13. #313
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    jmenna - thank you....
    solidsilver - hmmm I don't boolean in modo for the hole and I never wind up with that kind of seaming problems..... did that come from Modo?
    ok that sounded crappy thats not how I meant it....
    I mean i have no idea how you got that geometry out of modo.

    if that is from rhino you have to set the weld settings in the import sub-tab

    I can show you what i do in modo if you like, there is no need to boolean.

    but thats an import issue common in matrix/rhino

    t mrg.jpg mrg 2.jpg
    Last edited by T.S.Wittelsbach; 10-27-10 at 10:04 PM.

  14. #314

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    T.S.
    thanks for the weld tip ! i will give that a shot.
    if you could show me how you do it, that would be a huge help.
    Basically i do everything in zbrush but when its time size the piece & cut the ring hole i use rhino, ( i dont have matrix ). but if i need to import back into zbrush for some more detail and adjustments i cant do to this current issue. :{

  15. #315
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    yes...
    thats a hell of a transition rhino doesn't make good geometry for zbrush.
    all you do is instead of using the normal import button use the one in the tools menu and have weld turned on. give that a shot...
    bu i would just suggest to use rhino last ]

    t

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