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Hi T.s
Thanks for your words of encouragement and yes as a complete noob with all this 3d stuff....[apart from rhino which i do my commercial jewel builds on]
I do feel a bit daunted looking at all the lovely sculpts and builds here...but yet still I yearn to improve and thats the main thing.
I have just gone and got my self modo for my xmass present...[don't tell my wife...lol] and yes it seems very nice thus far....hopefully i will have some new models to look at towards then end of my holiday.
now I will ask is it ok to post works to discuss in this thread...as I don't want to blow all over your work/in progress thread..or should I start another thread for this.
or perhaps I can do this privately via email etc until I feel my work is at a level that would be interesting for others to view my developments.
Hope your having a nice xmass break T and that you haven't got that mill running 24/7...heh heheh.
Oh well im back to my training vids.....catch up in a day or two.
hey when where you way down here in nz?
holiday or work?...im guessing it was film stuff from your earlier chats.
A quick question...when exporting as an obj from modo how do you keep the subdivided mesh, all I seem to get is the base box mesh when i open it in rhino or z-brush.
[I found the freeze button....hehheh]
Also can you advise on any work flow ideas for removing/avoiding overlapping mesh parts seeing as I was wanting to go to wax print at some point......The sub-di mesh,s from z-b eliminates quite a few but really I must remove all of them for the print system.
This has always been the big headache for this type of build workflow.
Last edited by tweezer; 12-29-08 at 08:39 PM.
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You know if I were you I would start a thread of your work and keep it up and out there. there is so much talent in this community it would be a shame for you not to have all the input you can get.
always feel free to post here as well as email me with any questions I can help with...
Nz for vacation.
when exporting as an obj from modo how do you keep the subdivided mesh, all I seem to get is the base box mesh
thats all I use modo for is the box mesh I subdivide in Zbrush.
as far as preping meshs for growing I use magics to boolean and clean the meshes up.
I hope that helps...
t
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Hi T... Thanks for the reply.
when you refer to "magics" do you actually mean Magics stl expert.
as I am a bit confused.
My wax printer runs this magics stl expert as part of his app pipeline and we mostly use it for repairing stl files from outside clients as there always seem to be many errors to fix before going to print, but all I have really used it for is repair work and have never thought to try it for anything else.
however from memory it only uses stl files...so are you exporting from z-brush as obj to your matrix/rhino and converting to stl befor you finish your build work using magics....then back to matrix for setting up your tool paths.
what version of matrix are you running?
I have to agree the mesh tools in rhino are somewhat clunky and the mesh bolean tools are sort of quite messy where they join...[if they do...lol]...was it this that made you look for another tool like magics?....thats if im thinking of the same magics app?
Also I would like to say thankyou for spending the time to disscuss your intersting build style I have found it very helpfull.
kind regards
Tweezer
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the full version of magics 13 is where I do all my finishing for growing.
http://www.materialise.com/materiali...74-Magics.html
so it goes....
modo
zbrush
matrix 6
magics
matrix 6
lol
no problem.
happy new years.
t
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AWSOME! its nice to see an artist modeling in an different genre, some thing new lol.
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Hey Thanks T,
I think the magics prog that we have been using is an older version but after comparing the specs they still seem very much the same...however I wont be able to look at buying the nu one anytime soon and it will take me some time to get better with z-brush and also modo is quite a deep app as well so i will have me hands sort of quite full for a wee while yet.
what do you think of your matrix 6....I did have a look at it a few years ago when I first started learning 3d modeling and decided that although it has a lot of cute builder solutions the reality was you always needed to build stuff from scratch anyway and have just stuck with the base rhino system and techjewel aka techgems. and to be truthfull I only really use that plug for stone models.
How do you keep your surface patterns so nice and tight looking in z-brush,
I have been trying to emulate something like it and have found it quite difficult....[lol]...as if it would be easy...heh heheh.
All the best for the new year
king regards
Tweezer
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Tweezer-I work in the 1 to 3 million poly range. Thats as big as I can use but it give good surfaces.
i'm stoked the squid and gourd part should be back from the foundry monday.
woooohoooo
I'll have some pics up next week.
I should have some very cool masonic pieces comming soon.
sorry no posts or answers untill now, I have been busy filling holiday orders.
Thank God.
let hope the valentine orders will be picking up next week.
I hope everyone had a great holiday.
Tomas
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Thx
Thanks T, this is what I came up with after seeing, by your images posted, how you go about things in Modo... still WIP, will do some more on it this weekend...
It part of the badge of my old army unit...
Regards Ziggy
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nice I like the motion in it..............
t
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Beautiful!!
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thank you very much anandpg.
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Gr8
Great as usual, are the hard copies on you webpage... I am still as jealous as hell, would love to go into your line, but our market is to small, maybe I must design and use your services....
Regards Ziggy
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