I want to show how ZBrush can be used for concept design purposes. Some quite realistic design can be produced in a short amount of time.
Some time ago I started to work on this basic shape of a minotaur. I have not found the time to finish the model yet, but I decided to use the basic shape of the head to produce some concept design for a demon's face.
This is the basic model which was all created from Zspheres. (The fingers were also modeled from Zspheres and added as a subtool):
Then I took only the head to work on the demon's face, you can view some oft he modeling stages here (the ears got lost during the process):
I want to thank the member Mahlikus the Black for this excellent material he created. I often use it because it has this resin look (he also provided the lighting with the material).
Then I played with different materials and exported the ones I liked into Photoshop. A bit of compositing and playing with layers in Photoshop gave me this:
Finally I added some textures and colors which lead to the final result:
I did not use any maps, neither some retopo was done, I just sculpted and doodled around. Altogether this was a few hours of work. Modeling the basic shape of the minotaur's body took about 2 hours. Considering that you only need the head to do this concept, it really is only a few hours work of modeling,sculpting and texturing until you reach a final head design. I think everybody can do this and that's why I love ZBrush; it is intuitive and inspiring.
Constructive crits and comments are always welcome.