1. #16
    Senior Member User Gallery
    Join Date
    Mar 2007
    Age
    22
    Posts
    1,203

    Default

    Strange, no replies?

    Very nice works here fattkid Keep it up!
    SketchBook
    ZAnimator (Video Demo): The Zbrush Animation Plugin (Keyframe and Timeline based)
    ZAnimator Zbrush Thread
    Blog / Webfolio: Darukin's Arts and Crafts

  2. #17
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    San Gabriel, CA
    Posts
    294

    Default

    Thanks Darukin.

    Here's a final max scanline render of the Mercenary. 2048 Diffuse, Spec and Normal maps, 11,904 triangles.

    01_MercRender.jpg
    Last edited by fattkid; 09-05-08 at 11:46 PM.

  3. #18
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    San Gabriel, CA
    Posts
    294

    Default

    Here's a few ZBrush screengrabs of the hi res model..........

    ZScreens01.jpg
    ZScreens02.jpg

  4. #19
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    San Gabriel, CA
    Posts
    294

    Default

    In case anybody is interested.......

    Here's a couple models I originally did last winter, before I knew anything about Transpose Master and rendering & compositing layers in ZBrush. I spent the afternoon posing and rendering the models, in an effort to breathe a little life into them........

    NewBeastColor.jpg

    NewPriestColor.jpg

  5. #20
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    San Gabriel, CA
    Posts
    294

    Default

    This is a work in progress shot of a portrait of my late Uncle Lumpy. He recently passed away in a tragic catfish noodling accident. Maybe once the sculpt is done I'll get it 3D printed and make some commemorative salt and pepper shakers to give to all the relatives. R.I.P. Uncle Lumpy......

    Lumpy01.jpg

  6. #21
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    San Gabriel, CA
    Posts
    294

    Default

    Well, I finally joined the dinosaur club. I'll use this model for a next gen style game character. Went a little crazy with the detail maybe, kind of exploring and experimenting a bit. I figure I can always dial the detail back a bit on the game res model if need be, once I start texturing and seeing how it all starts coming together.

    Dino01.jpg

  7. #22
    Senior Member User Gallery
    Join Date
    Mar 2007
    Age
    22
    Posts
    1,203

    Default

    Wow that's a real nice sculpt FattKid, love the details, clean as well! Keep it up man
    SketchBook
    ZAnimator (Video Demo): The Zbrush Animation Plugin (Keyframe and Timeline based)
    ZAnimator Zbrush Thread
    Blog / Webfolio: Darukin's Arts and Crafts

  8. #23
    Senior Member User Gallery
    Join Date
    May 2008
    Location
    Melbourne
    Age
    44
    Posts
    467

    Default

    Im really liking your progression.You have some nice works already.Well doneYour scaling on the little dino is really good.

  9. #24
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    San Gabriel, CA
    Posts
    294

    Default Grandpa Haskins

    Thanks for the feedback Darukin & Deltathund3r

    Here's an old man Z doodle for fun.....

    10b_Wallydraggle.jpg
    Last edited by fattkid; 10-09-08 at 02:21 AM.

  10. #25
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    San Gabriel, CA
    Posts
    294

    Default

    Here's an update on my fat guy character. Kind of going in a fatcat/mob boss direction with him. Still got some work to do, but he's coming along. Feedback welcome.

    fatcat01.jpg

  11. #26
    Senior Member User Gallery
    Join Date
    Aug 2003
    Location
    USA
    Posts
    511

    Default Great Work

    I'm sure that your work will be well recieved and appreciated by many. It certainly is a large body of work (no pun intended ). I like the diversity and the work that you have put into the clothing.
    Congrats from this ol' dude!
    Gary
    Keep pushin' those pixols, and tappin' to the code!

  12. #27
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    San Gabriel, CA
    Posts
    294

    Default

    Thanks for the thoughts and stoppin by hyper1!

    Here's some more shenanigans....an attempt at modeling a youngster......

    collage01.jpg

  13. #28
    Senior Member User Gallery
    Join Date
    Dec 2006
    Age
    32
    Posts
    1,495

    Default

    Nice stuff you got going in here. Digg the indian and cowboy guy
    Portfolio
    My Blog
    ..Now available for freelance..

  14. #29
    Senior Member User Gallery
    Join Date
    Feb 2006
    Location
    Reykjavik, Iceland
    Age
    30
    Posts
    687

    Default

    Cool works man!
    I can picture the Mercenary in a game without a problem. It is very well done.
    I also like the detailing of the dino very much, it looks very carefully done. Did you make the back spines in the base mesh or in zbrush?

  15. #30
    Senior Member
    User Gallery
    Join Date
    Dec 2006
    Location
    Sydney - Australia
    Age
    35
    Posts
    690

    Default

    great models
    There is no failure, except in no longer trying.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    CG Society Portfolio



Page 2 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •