Strange, no replies?
Very nice works here fattkid Keep it up!![]()
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Strange, no replies?
Very nice works here fattkid Keep it up!![]()
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SketchBook
ZAnimator (Video Demo): The Zbrush Animation Plugin (Keyframe and Timeline based)
ZAnimator Zbrush Thread
Blog / Webfolio: Darukin's Arts and Crafts
In case anybody is interested.......
Here's a couple models I originally did last winter, before I knew anything about Transpose Master and rendering & compositing layers in ZBrush. I spent the afternoon posing and rendering the models, in an effort to breathe a little life into them........
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This is a work in progress shot of a portrait of my late Uncle Lumpy. He recently passed away in a tragic catfish noodling accident. Maybe once the sculpt is done I'll get it 3D printed and make some commemorative salt and pepper shakers to give to all the relatives. R.I.P. Uncle Lumpy......
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Well, I finally joined the dinosaur club. I'll use this model for a next gen style game character. Went a little crazy with the detail maybe, kind of exploring and experimenting a bit. I figure I can always dial the detail back a bit on the game res model if need be, once I start texturing and seeing how it all starts coming together.
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Wow that's a real nice sculpt FattKid, love the details, clean as well! Keep it up man
SketchBook
ZAnimator (Video Demo): The Zbrush Animation Plugin (Keyframe and Timeline based)
ZAnimator Zbrush Thread
Blog / Webfolio: Darukin's Arts and Crafts
Im really liking your progression.You have some nice works already.Well doneYour scaling on the little dino is really good.
I'm sure that your work will be well recieved and appreciated by many. It certainly is a large body of work (no pun intended). I like the diversity and the work that you have put into the clothing.
Congrats from this ol' dude!
Gary
Keep pushin' those pixols, and tappin' to the code!
Cool works man!
I can picture the Mercenary in a game without a problem. It is very well done.
I also like the detailing of the dino very much, it looks very carefully done. Did you make the back spines in the base mesh or in zbrush?
great models![]()