1. #46

    Default

    I agree with the shoulder.
    There are some more points, his calves needs more work and his shorts...

  2. #47
    Senior Member User Gallery
    Join Date
    Oct 2005
    Location
    Delaware
    Age
    27
    Posts
    2,109

    Default

    @ Ephialtes- So basically the deltoid shoudld be smoothed out at the connection to the triceps? I was thinking of making the delotid 3/4 of its current size. Also do you mean that I should smooth out the overall muscles abit so he is less defined?

    @P'etur- The shorts have been an area that I keep redoing. Can't quite decide if Kahki cargo shorts or if it should be jean shorts. Also I need a stitching brush. I believe I have a jeans stitch brush on my laptop, but no khakis stitch. Khaki's have regular spaced little threads in the seams. I hope I can find these types of shorts worn on 3d.sk. I just joined there yesterday. Not sure what the white fluffy stuff is on blanka's pants. I like your approach to forehead wrinkles on your Ogre sculpt, in your gallery.

  3. #48
    Senior Member User Gallery
    Join Date
    Nov 2006
    Location
    Calgary Alberta Canada
    Posts
    1,163

    Default

    nice thread, your figure work is improving with every pc. your old women figure stands out as one of my fav's so far. well done.

    c77
    twitter
    facebook

    -World of Red Sands-
    copyright 2012 all rights reserved.

  4. #49
    Member User Gallery
    Join Date
    Apr 2009
    Posts
    37

    Default

    "@ Ephialtes- So basically the deltoid shoudld be smoothed out at the connection to the triceps? I was thinking of making the delotid 3/4 of its current size. Also do you mean that I should smooth out the overall muscles abit so he is less defined?"

    No no no! I really like the definition of the muscles. It's superbly (does that word exist?^^) done. I meant, if you don't want to decrease the muscle size at that point, you could alternatively smooth it, so the silhouette looks more ... natural.

    But I think decreasing the muscle size would look best... imho...

  5. #50
    Senior Member User Gallery
    Join Date
    Oct 2005
    Location
    Delaware
    Age
    27
    Posts
    2,109

    Default

    @Threetails - THe old lady was fun but hard for me. Hopefully the next time I do a portrait with a lot of wrinkles, I will be faster and more accurate at doing it. Good learning experience nonetheless though.

    @Ephialtes

    I might have went to intense with teh arm veins, but they are on seperate layers so they can be adjusted. I'm consideirng using a muscle rig called blender rig 3, adjusted for blanka. He might be fun to animate sometime. The head I will still tweak, not quite satsified with it yet. THe eyebrows and the nose region are what I keep fixing. I'm open for any crits too. I'm hopeing to have all of the element in blender before the end of the week. Maybe even start texturing!

    turnaround2.jpg

    blankaheadturnaround1.jpg

  6. #51
    Senior Member User Gallery
    Join Date
    Apr 2008
    Location
    New York
    Posts
    402

    Default

    Wow, it's being a long time womball. I see you have made some really great progress on you cgaracter, very nice. Keep it up.


    Glen.

  7. #52
    Member User Gallery
    Join Date
    Apr 2009
    Posts
    37

    Default

    The shoulders look better now, I think... it's still an awesome work, keep it up...

    I can't wait to see the hair =D

  8. #53
    Senior Member User Gallery
    Join Date
    Oct 2005
    Location
    Delaware
    Age
    27
    Posts
    2,109

    Default

    Almost there head wise. Pretty happy with eyebrows now. Veins need work, everywhere. The shader is graphite's hulk shader not the traditional hulk shader from pixologics site. I'm uploading from my laptop so I don't have all of my normal materials. I have been running blender tests, so I will post some of those soon. I will probably need to add some hairballs as well to get the right type of hair.

    blankaeyebrowfix.jpg

  9. #54
    Senior Member User Gallery
    Join Date
    Apr 2008
    Posts
    257

    Default

    this is looking a lot better keep on going!

  10. #55
    Senior Member User Gallery
    Join Date
    Oct 2005
    Location
    Delaware
    Age
    27
    Posts
    2,109

    Default

    Thanks Riven! It looks like I'm going the right direction than.


    I have him in blender now, trying to get the shader (its a complex nodal network in blender, sss is process 3 times I believe), and hair to work. Than I want to texture him using the method Scott Spencer using in the Zbrush Character Creation book. I'm going to be taking a break from him though, since I will be taking the cgworkshop game art course. 8 weeks to create a next gen game character from scratch based on a retro game character. Class starts tomorrow.

    blankabetterhair.jpg

  11. #56

    Default

    you should study the human anatomy. try to get some books and use it as reference. that will help you to understand how the muscles works.

  12. #57
    Senior Member User Gallery
    Join Date
    Oct 2005
    Location
    Delaware
    Age
    27
    Posts
    2,109

    Default

    I am studying it. What is specifically off?

    A new character, the head of it at least. Siamese head eating twins!
    His bodies are emaciacted so I will post that up a little later. I want to touch it up just a bit more. Been learning a lot about z project all with this project.
    bronzeheads2.jpg
    headturnaround_small.jpg

  13. #58
    Senior Member User Gallery
    Join Date
    Jul 2002
    Location
    SoCal
    Posts
    109

    Default

    "you should study the human anatomy. try to get some books and use it as reference. that will help you to understand how the muscles works."

    So funny. lol. Tell that to this guy.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Picasso-Necklace.jpg 
Views:	77 
Size:	47.3 KB 
ID:	165425  
    So much to learn. So little time.

  14. #59
    Senior Member User Gallery
    Join Date
    Oct 2005
    Location
    Delaware
    Age
    27
    Posts
    2,109

    Default

    Here's the body template. I kept the head seperate for simplicity of projecting.

    bodyturnaround.jpg

  15. #60
    Senior Member User Gallery
    Join Date
    Feb 2009
    Location
    Gent, Belgium
    Posts
    178

    Default

    Hi Nathan,

    Good to see you keep working on your twin sculpt.
    Good start on the body, proportions look ok, maybe his hands are a tad too big and you might want to visualize the rib cage a bit more subtle.

    One thing I would like to point out though. The heads look quite fleshy compared to the body. Be careful with that, it might break the character. Either make the head as creepy skinny, or flesh up the head.

    Also, I'm not a fan of the matcap

    Keep going!

    cheers
    -JELLE VAN DE WEGHE-
    sketchbook


Page 4 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •