Gonna focus on sculpting some heads now! Here is the first one. Took me 5h.
Hey buddy, it´s me!
Thanks for the comments in my thread.
Some really nice stuff you´ve got here. I totally dig that new head. I especially like the hair and the mouth. Great progress!
Could you also show the basemesh? Now it seems to me like you have holes for eyes and mouth in your basemesh, which I could never handle right in my sculptings.
Keep up the good work!
Here is my basemesh! I just sculpted the overall shape and form out of a polyshpere and then draw very quickly and dirty a new topo over it!
I deleted the 1 subd level, so this is my basemesh subdivided 1 time.
I have the same problem with the eyes! border edges are somewhat hard to adjust! I just carved a hole into the eyesocets!
thx for the critics, more heads are comming!
Looking good, Gordon, keep it up dude!
I like your model. Might need a little bit of refinement on the forehead and he seems to be a little bit cross-eyed at the moment.
I think this would give him a little bit more "life"
Good job, keep on sculpting your on the right track
This is looking great! I really like the lips and fleshiness of the face -- very realistic! Good tertiary details overall.
If you wanted to pick at it a little more... the roll of the helix of the ear seems a little ambiguous. In fact the ear as a whole might benefit from a quick second pass. Also, given the apparent low body fat percentage and level of fitness one might expect to see a little more of a visible clavicle structure.
The hair does look great, good volume in front. Is it supposed to be shaved above the ears? Not sure if you developed this further but the earlier render from the lower 3/4 perspective shows a slight lack of hair volume above the ear around the back of the head.
Just some suggestions! Keep up the great work.