1. #91
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    Great Post Gordon. Love where she is headed. Keep up the good work buddy.

    I like the shin guards that you have modeled out, but the straps that go around the back of the leg look a little loose against her boot. It just feels that the straps should be really tight.

    Can't wait to see her textured and posed

    Cheers

  2. #92
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    cool character........

  3. #93
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    Nice design. I really love the proportions.
    3dminkin.blogspot.com

  4. #94
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    really cool character designs, especially that last female. do you have sketches? or you just model as you go?

  5. #95
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    this is sweet! are u planning on making her lo poly and then baking out a normal map? i'm working on a similar looking character, how high do u think a lo poly re topo should be for your character?
    Character Artist
    Trion Worlds, Inc.
    Defiance Art Dump
    my cghub gallery


  6. #96
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    I like that last model, nice work!

  7. #97
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    cool character !

    keep it up !

  8. #98

  9. #99
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    SuperCool character!

    Loved the details!
    3D character artist / Digital Sculptor

    Portfolio

    http://mastein3d.blogspot.com/
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    marianosteiner@gmail.com

  10. #100

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    very nice models!
    love the mount and quality of details!

  11. #101
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    Very nice modeling but belts never bend like this

  12. #102
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    oooh - I haven't noticed this before - I really like that character, quite bada$!! - not a fan of those heels though... but I do love the head and hair a lot

  13. #103
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    Agree, she's looking great! Cool work on the sub-d model also.

  14. #104
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    She's looking real nice! Cool design... and again some fabulous details! You rock!!
    Chris Curtis

    ~ Looking for work ~

    2011 Modeling Reel
    Website

    Sketchbook

  15. #105
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    Gordon V. Hi, im really liking the girl character model. I have been trying to learn how to make models like some of the amazing things I see on here. Could you explain a little bit about your workflow for this character? For my last/first two models I started with the superaverage man model, imported into maya, where I built clothes and props for him. Then I exported to zbrush at the lowest level and just tried to sculpt the rest? But Im having mixed results, though my zbrush experience is still very limited.

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