I think you could work on the forms of the dragon/lizard beast's face more. The poses seem fine it's just the lack of form that's bugging me.
Teyon- I completely agree with you. That face is getting a serious reworking. I might even resculpt the entire beast. Im trying to go for a half iguana half hognose viper look. Ill get it done.
Should have a WIP on the woman posted later tonight. In t pose ofcouse.
Thanks again Teyon
I agree with teyon about not having form but it's not just in the face its everywhere. You should've devolped the form more before you posed it like i said in an earlier post. You should try taking your time with projects so you can have something more impressive in the end unless you want them to have a very, VERY fast look to them which is cool i guess.
Appreciate the comment. I am going to start over on the dino. Try redoing the base mesh as well. There is too much to fix to go over it in the pose it is in right now. What i have discovered is that i can pose it in the layers tab and then turn it off to go back to the t pose. Which i will do.
I understand what you are saying about finishing most to all of the anatomy in the t pose and then move it. Makes complete sense. So ill start over and see how good it comes out.
Ill post the wip of the woman i have tonight.
Started the dino mesh all over again. Wasnt satisfied with it at all. Really focused on the forms of the beast before moving on. Im only at the 2nd Divisional level but im posting the 4th level. So still have a lot to do.
Havent had much time to work on it with my internship, but i am doing my best.
Friend from my internship and i are doing an animation and we are in the conceptual stage of development. Will post some of those drawings later this week and see which one does the best.
C and C is cool wif me!!
Everything is looking pretty good with this one, I only have two critiques.
Firstly, the calf doesn't really have much shape to it, a greater bulge and some definition for the soleus and gastrocnemius would help.
Also, the hind legs don't really feel balanced. It looks like they're angled diagonally and he's trying to balance on the tips of his toes. I'd either flatten out his whole foot or at least the toes if you want to create a more agile look.
you have the most common problem that most new users have. you subdivided way too quickly. you have to build your forms up slowly in lower levels or everything gets very blobby
Hey thanks for the comments.
Twitch: Yeah those back legs are the big problem for me. I am going to go home and apply a light coloured material on it, take it down to one of the lowest subdivisional level, toss it into photoshop and paint over and try to figure how i want the legs to look
RK: I hear you on that one. I learned that lesson on the last dino lol. But i wont get anywhere unless a make a mistake and move on. im still on the lowest sub d level. i just posted this pic at a higher sub d level for sh!ts and giggles.
vlad: i usually sculpt with the standard red clay. I only throw on fancy shaders for WIP critiques. What shaders do you usually cycle through?
Thanks again for all the comments. I really appreciate it.
I'm liking it a lot better now. Feels more balanced.
Here's a little photoshop mock-up I made showing how I would go about finishing up the legs, I hope you don't mind:
I think that about does it when it comes to structural flaws. The rest is dependent upon where you take it artistically.
Didnt have much time tonight but heres what i got. Gonna go back down a sub d level and work on it a bit more and go through Alex's sketchbook and get some inspiration.
I am gonna have to paint over this in Photoshop for a few days and see what works and what doesnt. Also gotta rewatch the Intro to ZBrush dvd with Meats Meir and find the lesson that explains how to apply a texture all over the body with a simple drag and drop so i can put some scales on it.
Comms and Crits are always welcomed