did you pop that last one in to gross everyone out?
Good stuff but you hurt yourself ... I like the first sculpt a lot. But the broom mounted on the helmet makes him look more like the head of the 12th cleaning brigade than a roman. The detail on the helmet is brilliant, considering you spend about a minute on it. Spending an hour on it would have made this a master piece. Just give it that last effort!
Last edited by HD CG ADDICT; 06-28-08 at 07:38 PM.
The guy looks so grumpy because you only gave him one light. Use three point lighting and he'll pop! If you do not know about three point lighting, Google for it. It's a real simple setup And it makes a heck of a difference.
PS:Here's a quick result from Google:
The setup will cater to you as it only takes minutes for the setup
But as the author mentions... it's not the pill for every lighting headache!
PPS:J. Birn's Book is really cool as well...
Last edited by lemonnado; 06-28-08 at 06:56 PM.
lol thanks again but i do know what a 3 point light set up is, i was just going for a darker feel. but ive uploaded another brighter image just for you
(i hope adding it to a prev post will stop it removeing any ones thumb nail from the header, if not im very sorry)
i know he's still dark on one side but i like it. it's not because i dislike his left side or anything
Last edited by HD CG ADDICT; 06-28-08 at 07:43 PM.
Lol.... If you wish to prevent that posts 'bump' the main gallery, then simply change the TAG from ATT to ATN and the image will show up in the thread, but not in the gallery. And now.... spend some time on a really cool model.
PS:A glowing eye on the dark side would actually make the lighting work. Of course... you could chose green... or yellow.... or....
thanks for that i did not know you could change the tag.
ive got a few Alien concepts i've skeched out in PS but i think im going to go with another bust first as i realy enjoyed doing those ones.
and the glowing eye sounds like a pritty good idea ill certainly keep it in mind if i rerender him.
i've uploaded the mat's to the Matcap repository and you can down load them here