1. #76
    Senior Member User Gallery
    Join Date
    Apr 2009
    Age
    29
    Posts
    297

    Default

    I agree with intervain, really nice. Great piece!

  2. #77
    Senior Member User Gallery
    Join Date
    Mar 2008
    Location
    Melbourne, Australia
    Age
    25
    Posts
    197

    Default

    wow, forms turned out great on that last one. I noticed you had the inflate brush out there by itself, do you normally use that for the majority of sculpting/getting the form down initially (cool ui btw :P)?

    anyways, really like how it turned out, impressive stuff
    sketchbook!!!!! (comments and crits appreciated ^_^) (OOOLLLLLDDDD)

    new sb


    http://www.nizza3d.com/ <- folio wip...

  3. #78
    Senior Member User Gallery
    Join Date
    May 2007
    Posts
    324

    Default

    Dman3d - Thanks man!
    Bryan Wynia - Thank you!
    Twitchmonkey - Yes those lines are there because of my horrid basemesh. They arent supposed to be there, good eye. Ive since built a new one that im happier with. Thanks for the kind words
    Sebcesoir - Thanks man, your a source of inspiration
    Intervain - Thanks alot! love your work.
    Ville - Thanks friend!
    nizza_waaarg - Hey! Thanks. Actually i use the inflate brush towards the end to do touch ups to preexisting forms. To create the basic forms initially i like to set the clay brush to 100 Zintensity and work my way up and down the sculpt as fast as i can paying attention to sillouette and the forms. hope that helps!



    Ok im sick of battling the local SubD on the head and bad topology all around. So i think im done with this one. I was hoping to spend more time on the hands and feet but what can you do. Forgive the hair, It was just something i wanted to do quickly to make her less of a dude.





    1.jpg
    2.jpg

    New wip tryuing to make a Native american cheif
    3 (2).jpg

  4. #79
    Senior Member User Gallery
    Join Date
    May 2007
    Posts
    324

    Default

    also doing a grizzly bear which i plan on retopologizing and adding fur in maya. I was suprised how skinny bears heads can be without fur. Its been difficult. Anyways here is WIP

    4.jpg

  5. #80
    Senior Member User Gallery
    Join Date
    May 2007
    Posts
    324

    Default

    Hello Zbrushers! Ok so i made a new basemesh and id like to share it!

    It subdivides to level 7, coming to 11.997 million polygons! (12 is max for the default mem settings) Most of the geometry is in the hands feet and head, you can get more detail out of its head than you can with a normal polysphere (again, with default mem settings)

    Anyways here it is

    Download Link: http://www.yousendit.com/download/Yk...OC9VVGxFQlE9PQ

    Untitled-3.jpg

    A wip using mesh

    Untitled-2.jpg


    Bear WIP

    bear.jpg
    Last edited by Mikeporetti; 08-24-09 at 02:31 PM.

  6. #81
    Senior Member User Gallery
    Join Date
    Jan 2005
    Location
    San Diego
    Posts
    596

    Default

    Nice work Mike. Thanks for the mesh! Are the brushes shown in your screen grabs the only brushes you use? Do you use all of the ones displayed?
    No one ever expected a pencil to draw for them.

    www.podagraph.com

    podaart.blogspot.com

  7. #82
    Senior Member User Gallery
    Join Date
    May 2007
    Posts
    324

    Default

    hey poda, i use those all the standard brushes at one point or another but mainly use standard, move, clay, and inflate.

    Untitled-7.jpg

    older project i decided to retopologize

Page 6 of 6 FirstFirst ... 3456

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •