I agree with intervain, really nice. Great piece!
wow, forms turned out great on that last one. I noticed you had the inflate brush out there by itself, do you normally use that for the majority of sculpting/getting the form down initially (cool ui btw :P)?
anyways, really like how it turned out, impressive stuff
Dman3d - Thanks man!
Bryan Wynia - Thank you!
Twitchmonkey - Yes those lines are there because of my horrid basemesh. They arent supposed to be there, good eye. Ive since built a new one that im happier with. Thanks for the kind words
Sebcesoir - Thanks man, your a source of inspiration
Intervain - Thanks alot! love your work.
Ville - Thanks friend!
nizza_waaarg - Hey! Thanks. Actually i use the inflate brush towards the end to do touch ups to preexisting forms. To create the basic forms initially i like to set the clay brush to 100 Zintensity and work my way up and down the sculpt as fast as i can paying attention to sillouette and the forms. hope that helps!
Ok im sick of battling the local SubD on the head and bad topology all around. So i think im done with this one. I was hoping to spend more time on the hands and feet but what can you do. Forgive the hair, It was just something i wanted to do quickly to make her less of a dude.
New wip tryuing to make a Native american cheif
Hello Zbrushers! Ok so i made a new basemesh and id like to share it!
It subdivides to level 7, coming to 11.997 million polygons! (12 is max for the default mem settings) Most of the geometry is in the hands feet and head, you can get more detail out of its head than you can with a normal polysphere (again, with default mem settings)
Anyways here it is
Download Link: http://www.yousendit.com/download/Yk...OC9VVGxFQlE9PQ
A wip using mesh