Hybrid View

  1. #1
    Member User Gallery
    Join Date
    May 2008
    Age
    25
    Posts
    44

    Wink Dinotaur

    hi this is my dinotaur concept . only base mesh now i hav b'coz sculpt work in progress........ hope u lik it. n i never seen such centaur lik this according to my knowledge. but if there ny. i would lik to see tat so i can correct. n can ny one teach me how to texture n render in z brush ? if possible with ur tuto's? dinotauur.jpg critics n comments welcomeeeeee

  2. #2
    Senior Member User Gallery
    Join Date
    Jun 2007
    Posts
    469

    Default

    That looks good, would like to see it sculpted.

    Im not sure how to make things look real, but its got something to do with wax shaders and fur.

  3. #3
    Senior Member
    User Gallery
    Join Date
    Apr 2004
    Location
    New York, New York
    Age
    38
    Posts
    549

    Default

    The main problem with your mesh is that it has a bad pose. Based on its current position, it would fall forward everytime. You may want to consider shifting the spine so it's a bit more upright. Also, the head/neck are pulled extremely forward...not sure about the reasoning for this but in the base, it looks odd. Keep at it.

  4. #4
    Senior Member User Gallery
    Join Date
    Jun 2007
    Posts
    469

    Default

    How can you judge it so harshly when its not even finished yet...

  5. #5
    Member User Gallery
    Join Date
    May 2008
    Age
    25
    Posts
    44

    Wink thank u for ur support rouncer

    hi thanks for ur support......... hope fully will be fullfillin ur hope on me. but it takes a little time. becoz hav to realter d base mesh.

  6. #6
    Senior Member User Gallery
    Join Date
    Jun 2006
    Location
    New Zealand
    Age
    24
    Posts
    245

    Default

    This looks really promising, Teyon made good observations....that's the beauty of this forum, as others can point out things that may not be obvious. Another thing you could do to keep the balance on the character would be to lengthen the tail, but that may go against your design

    Keep it up

  7. #7
    Senior Member User Gallery
    Join Date
    Sep 2005
    Posts
    107

    Default it's good

    I think u can make ur pose beter after rigging and binding also but my opinion u need ur human hand little bit wider or n T pose.unless it's hard to rig and bind.

  8. #8
    Member User Gallery
    Join Date
    May 2008
    Age
    25
    Posts
    44

    Default thank u for ur comments........

    thank u for viewing n for ur comments . which made me recogonise wt my mistakes r.............. wil sure try to correct those first. b'coz as mr teyon told base mesh is important to sculpt. but as im jst a beginner wil hav some mistakes n sure wil b avoidin those in future. thank u.
    Last edited by karysino; 06-17-08 at 04:30 AM. Reason: spelling mistakes

  9. #9
    Senior Member
    User Gallery
    Join Date
    Apr 2004
    Location
    New York, New York
    Age
    38
    Posts
    549

    Default

    Looking forward to seeing how it turns out, it's an interesting idea.

  10. #10
    New Member User Gallery
    Join Date
    Jun 2008
    Location
    vancouver,canada
    Age
    29
    Posts
    3

    Default

    hi mg..the basic blocking looks good..for the centre of balance..try to make the model stand little more vetically..it is too bended,also try making the legs little longer.

  11. #11
    Member User Gallery
    Join Date
    May 2008
    Age
    25
    Posts
    44

    Default update

    threecopy.jpg

  12. #12
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    The 'Internet' baby! What wonderful scenery! And the realestate is still cheap...
    Age
    45
    Posts
    4,027

    Default

    Interesting idea, but I agree with many posts in that you're making this hard to accept because of where your placing features. People accept something when it's defined/based upon something they fundamentally acknowledge as plausible (even if totally out there). You can go crazy from that point, but they need something to accept, then they'll go with whatever you do.

    The wings would be pretty much pointless considering the mass they would have to carry. If they are not for flight, then smaller ones would prevent the misconception. Placement is the issue for larger wings, in this structure they would lift the shoulders, pulling the torso, pulling the big legs and tail - OUCH! That is a Robaxacet moment for sure.

    The rest of the concept seems to work, but the detail so far and the pose are not doing the idea justice. Especially as your character looks to be standing on the heels of the feet, with the toes in the air.

    Lot's of little things hurt this overall and that's probably what people are having the most issue with when trying to accept your idea.

    Try a quick pose if your in ZB 3.x with Transpose to show the weighting of the character, it might also help you as well to see some of the issues.

    Overall I think it's an interesting idea, but find the upper body too small for such massive hind quarters. I think wit a little reworking you could have an interesting concept/character, depending on how far your taking this.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  13. #13

  14. #14
    Member User Gallery
    Join Date
    May 2008
    Age
    25
    Posts
    44

    Wink dead skull

    hi hope u lik this c&c r welcome skufll.jpg skull e3copy.jpg

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •