1. #1
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    Default Mountain Troll + Animation

    Character designed and modeled for Digital Apprentice Workshop, which is launching the 4th of july. Here's one of the characters I did for the project. Basemesh was done in softimage XSI, all details in Zbrush.

    Don't forget to check out the first displacement / deformation test. The walk cycle shown in that test is a work in progress. The render was merely done to see how the muscle rig would work with the displacement detail!

    Thanks to Denis Georgiev for the excellent character setup, and David Weinstein for all the animation he has been doing, more to come!

    I have also just updated my website, www.jelmerboskma.com have a look around!

    Jelmer_troll01.jpg

    Jelmer_troll02.jpg

    Jelmer_zbrushtroll01.jpg

    Jelmer_zbrushtroll02.jpg


    Download .mov file (12,4 mb)



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    Last edited by Jelmer; 06-04-08 at 10:09 AM.

  2. #2
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    Default

    nice animation and model!

  3. #3
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    Default

    amazing as always, jelmer.
    not much else to say

    execpt, i'd bet we'll get to see this one on the front page very soon.

    -r
    rasmus warming
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    my blog

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    Default

    hey very cool! I like the sculpt and presentation
    a lot. also cool logo for DPW, good ol' trajan

    the animation is great, save for the intersection
    legs/stomach - the spotlight down creates a real
    sharp shadow in that crease and draws the eye
    when it intersects.. (a small crit for sure!)
    jiggly belly makes him seem soft too.. I would
    think him to be pretty solid!

    Site is awesome, your work is amazing !!

    5*

    link on the QT (image only) is broken

  5. #5

    Default

    Amazing work man,i really like your recent movie projects on your site and specially your concept sketches.definitely 5stars.As for the animation i think it's not smooth enough for this giant also,but i really like the muscle simulation for feet.Anyways keep up the good work.

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    Default

    yes! your back!! Amazing, top row, drool

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    Default

    This beast has so much character and pain in his face....I love it.
    The animation is really sweet too...it feels a litlte akward to me for some reason, though. Overall REALLY awesome.

    Jelmer, would you mind mentioning what technique you use to achieve those cinematic grayscale renders? It's cool that they feel so full of life even without any color maps.

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    Default

    nice sculpt, and cool site ! Thanks I can't wait until the 4th of july ... lol
    Simon Vaillancourt
    Owner Of Delarn's Miniatures
    "In Orbis Sempiterna, Trunco est Perfectus"

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    Talking

    Look at all this feedback on the animation - I thought this was a modeling forum

    Glad everyone likes the character! The animation was created for a Animation Techniques and Workflow DVD. Many of the motions are very extreme and may look somewhat funny. This walk cycle was recorded and animated in 6 -7 hours time over intense lecture. So the animation is quite loose and is for educational purposes only.

    Jelmer wanted to show the model deforming and I think it's quite cool. I guess there is not much critique on the model since it kicks too much ass!

    Go Jelmer! Be sure to check out www.digitalapprenticeworkshop.com on July 4th for an exclusive indepth interview Jelmer! -D


    _____________________
    David Weinstein
    dw78nov.blogspot.com
    www.digitalapprenticeworkshop.com

  10. #10
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    Default

    if compare this one to ur other works....i don't see this one better
    the form..overall proportion are poor....
    but still good sculpt and detail
    jasonlinartdotcom
    Available For Freelance

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    Default

    really nice how many lights are int he 1st screenshot?

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    Default very cool

    this is awesome dude. very cool job

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    Default

    thats amazing....i don't think i'll be able to do that ever.
    one point off critic if i may....the horn seems to disapear into the shoulder when he moves....theres no skin reaction...

  14. #14
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    Default

    Thanks for all your kind words and feedback guys!

    Goldenry / Euge: Thanks guys, that's really good to hear . I light and render my scenes in Mental Ray, using a standard 3point lightsetup with area lights. A small area for a key light, big area for a fill light and a spotlight with a high intensity as a rimlight, shining from the back of the character.

    strict9: If you look close, you'll see the skin and fat beeing pushed around the horns, when they move in.
    Last edited by Jelmer; 06-04-08 at 09:42 AM.

  15. #15

    Default

    this creature is

    very belivebel features, expression and details
    I like it and hope to see more from you

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