1. #1
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    Default New Head + Maya Character Creator for free download

    Here's a new head I made recently to explain characters pipelines combining Zbrush and Maya.

    The high res sculpting, texturing (in polypainting) and matcap rendering is done in Zbrush.


    blackM03.jpg

    Here's a turnaround render:
    http://sebleg.free.fr/2007/BlackHead02.mov


    This face has been done with a small utility I made: maya character creator.

    It's a simple scene that allows you quickly create face variation in maya, like in poser.

    I did it a long time ago so the topology is not perfect (and its in french) but I received many mails asking where to get it so I decided to gave it as free download:

    http://sebleg.free.fr/mayacd/pics/mayacd.rar

    Web page:
    http://sebleg.free.fr/mayacd/

    Just open the scene in Maya, select camera01 (you can unlock it if you want to change its position according your screen size).
    You can click and drag pannels, use sliders, move joysticks (select the circles) to change the characters position, change the subdivision level etc...

    Have fun!


    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

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    great job Sebcesoir!
    and how about XSI Character Creator?

  3. #3
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    Great character. I picture him as a boxer concentranting pre-fight. You always produce amazing characters and this one is just great.

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    cool

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    Default Nice!

    Very interesting tool, I had a lot of fun playing around with all the controls! Thanks for sharing this... I am assuming that this works only with the character head in this scene? It would be nice to have a tool like this that you could bring any base head you wanted into maya and make these tweeks whenever you needed...

    Dean

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    Default

    Seb,

    Very cool tool. Is there a way to make the smaller control boxes larger like the ones off to the left?
    Thanks again for sharing, your art work is top notch and your technical skills are the same!

    Peace - NickZ.

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    For sure, if you just select any of the control box, drag them on the left, they will get bigger.

    Once you click them and drag them to the right, they are going to shrink down, so you can rearange them the way you want.

    If theres something wrong with the camera, unlock it, so you can postion it according your screen setup.

    I hope I can find time to make a new head in zbrush....
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

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    Here's another head I started with the same process.


    Base mesh done in maya, I wanted a different edgeflow, so I did a quick box cage, then mesh projection in zbrush before starting the detailing:

    retopo.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  9. #9
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    Hand here's the final model.
    Sculpted assymetrical then transposed.

    mcdhead2a.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  10. #10
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    mcdhead2b.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  11. #11
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    hey seb really nice model.. u sculpted with symmetry, then transposed, but did you ever use any posable symmetry? im about to try your maya face creater, looks awesome

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    man! really great sculpt! really great inspiration! i love your work

    Alex Oliver
    NEW WEBSITE;
    SOON!!

    facebook';

    http://www.facebook.com/alex.oliver.566

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    this is a great little tool. It would be awesome if an outside base mesh could be imported into it! Thanks for sharing!
    - Rabia

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    i just checked out ur face modeler,. its freekin awesome. it would be cool to have a body with it, but thats fine. dont change the topology!!!! it obviously could be better, but it gets the job done, it will have all the necissary detail for a great zbrush sculpt. the main reason i think u shudnt change the topology, is because i feel if someone wants to make something really good with the face modeler they shud have already learned how to retopologize in zbrush. once that is learned, no topology ever matters again because its so easy and efficient. thanks again, laters

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    Thats some realy nice modling ,great methods to achive these results, thanks for sharing this.

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