1. #1
    Member User Gallery
    Join Date
    Dec 2007
    Posts
    98

    Default My DW III entry - Fury

    Hi folks!! This is my DWIII entry!! Unfortunately I couldn't get in top 50, but it was very good experience for me =) And Next year I will be more cruel, no doubts ;-)
    Character description:
    Name: Fury
    Race: Goddess
    Class: Warlord
    Artifact Type: Air/Lightning
    Well, Fury is a goddess of chaos!! Nobody knows how old is he. She uses Lightning Sword that gathers it powers from a piece of mineral which is part of the thing, that blown and created our universe lot of thousands millions years ago!! This is a piece of pure energy!!!! The artifact is so powerful that can cut the matter of time and space to teleport you in any time or in any place. It can even destroy whole planets. This sword is a cause of ruin of many civilizations!! And since he got this sword, she isn't so mercy.


    Fury_Winning_Pose.jpg

    Fury_beauty_shot.jpg

    Construction Shot.jpg

    Texture_sheet.jpg
    Last edited by vladcostin; 05-18-08 at 09:19 AM.

  2. #2
    Member User Gallery
    Join Date
    Dec 2007
    Posts
    98

    Default

    Well, these are the steps:

    base mesh
    Copy of 1 copy.jpg

    zbrush detalisation
    Shoes.jpg
    fury_do poeasa.jpg
    fury_seredina 1.jpg
    fury_seredina.jpg
    fury_top.jpg
    fury_top 1.jpg
    ruka.jpg
    ruka 1.jpg
    fury full.jpg
    fury full 1.jpg
    fury full 2.jpg
    narezka.jpg
    kladenets .jpg
    kladenets.jpg
    kladenets 2.jpg

  3. #3
    Member User Gallery
    Join Date
    Dec 2007
    Posts
    98

    Default

    Low poly model with normal map applied

    fury low poly full.jpg
    fury siluet.jpg
    fury low poly real time.jpg
    fury low poly real time wire.jpg

  4. #4
    Senior Member User Gallery
    Join Date
    Dec 2007
    Location
    Los Angeles, CA
    Posts
    386

    Default

    WOW! That's a lot of work! I love the HR Giger look that she has... Very cool!

  5. #5
    Senior Member User Gallery
    Join Date
    Jun 2005
    Location
    Prague
    Posts
    222

    Default

    very nice, looks like Ronin member from UT3. I really like that.
    Personal website
    My sketchbook

  6. #6
    New Member User Gallery
    Join Date
    Feb 2008
    Location
    Vancouver, BC
    Age
    25
    Posts
    4

    Default

    lol i was just gunna say what Iceman did it has a wicked UT3 feel to it, well done man, great character.

  7. #7
    Member User Gallery
    Join Date
    Dec 2007
    Posts
    98

    Default

    Thanx guys

  8. #8
    Member User Gallery
    Join Date
    Feb 2008
    Location
    England, UK
    Posts
    41

    Default

    Have to agree with IcemanJ, she does have an Unreal Tournament look to her, but that is definitely a good thing! Very stylish model, im surprised it didnt get into the top 50, you should be proud of it anyway.

  9. #9
    Member User Gallery
    Join Date
    Dec 2007
    Posts
    98

    Default

    I really wanted that the model has a piece of UT3))) Thanx for comments guys!!
    Lloiger: I am surprised too that it didnt get in top 50, but I am proud of my model anyway

  10. #10
    Member User Gallery
    Join Date
    Nov 2007
    Posts
    34

    Default

    may i ask your workflow for the normal map?

  11. #11
    Member User Gallery
    Join Date
    Dec 2007
    Posts
    98

    Default

    Quote Originally Posted by Aftermath
    may i ask your workflow for the normal map?
    What exactly do you want to know?

  12. #12
    Member User Gallery
    Join Date
    Nov 2007
    Posts
    34

    Default

    thanks for the reply, i was more or less curious how your rendering it , what type of light system are you using( 3pointect..), are you using the normal map viewport plugin. Are you using max to do your render if so whats your settings because i used the displacement-> xnormal-> max method and my detail didnt display as well as yours does. If you have a site you learned from that would save you the time from holding my hand i dont mind doing the reading. Thanks for taking the time to deal with my questions.

  13. #13
    Member User Gallery
    Join Date
    Dec 2007
    Posts
    98

    Default

    Quote Originally Posted by Aftermath
    thanks for the reply, i was more or less curious how your rendering it , what type of light system are you using( 3pointect..), are you using the normal map viewport plugin. Are you using max to do your render if so whats your settings because i used the displacement-> xnormal-> max method and my detail didnt display as well as yours does. If you have a site you learned from that would save you the time from holding my hand i dont mind doing the reading. Thanks for taking the time to deal with my questions.
    to bake normal map I used Zmapper in Zbrush, cause my hi poly model was 27 millions polys. Also it can be done in max!
    Unfortunately I dont have links on those sites, but you can find a lot of information using search engines in the internet!!
    Cheers =)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •