Very cool. I love the character and the lighting. Top row, I'd say.
The lighting isn't overdone, in fact: it is the lighting that creates the atmosphere.
But it does make it difficult to see the ZB work.
Looks really cool man! Really nice lighting - very dramatic. Any chance of seeing him with a more neutral light setup so we can see the details of your sculpt? Do you plan on posing him?
Hey sorry guys should of provided more details, just wasnt sure anyone was gonna like it.
Heres a render from a front angle and one without textures, also the body without the subtools and just a quick drawing i did before i started sculpting.
All the subtools were made in zbrush with mesh extract and retopology, and rendered with Vray.
really glad you guys like it.
the vray renders look really nice. great job!
i like both characters and the mood you give to your renders this is great
//////**Remib's home page**\\\\\\\
Can you tell us a little more about your rendering setup? How do you get the dark edges on the backgrounds? It establishes a great mood?
JJP3D Freelance Character Artist - Looking for Freelance - www.jjp3d.com
My Sketchbook - http://www.zbrushcentral.com/zbc/showthread.php?t=66558
nerveink, Remib, brett: thanks really appreciate the comments, means a lot to me.
JJP3D: im not sure which dark edges in the background your reffering too, but my render setup is nothing special its just one vray light. by having one light i get those dark edges on the models. hope that helps. lemme know anything else youd like to know
Just thought id share some more wips, and a few drawings
hey you think you can show some screens on how you setup that render?? was it max or maya?? those renders look great. i got a copy of 3ds max 2008 but i have just a basic understanding of how the mental ray render works. the background looks cool too. cheers mate
great inspritation , waiting your updates