Last edited by Wang ShengFeng; 05-06-08 at 07:04 PM.
So this D-boys base mesh was built in Maya with a Normal Map generated from highrez mesh scuplted in zbrush. This is just a fast snap shot of my work in progress but I was just curious as to what this thread is looking for. Let me know! Thanks!
Ive been hopeing someone would start this up.I love soldier models.
That looks really good..cant wait too see more.
I modelled this one in max and used Zbrush and Photoshop for textures (pics from 3d.sk) did some sculpting and what not I tend to rush stuff tho especially when there are mulitiple objects. Overall Im happy with it.
way to keep it real twopinacoladas,
Thought this thread was dead. So here's a blackwater mercenary type character I been working on. Tools are maya zbrush and photoshop.
rigged and posed in Maya
Nice, thats how its done, I have a lot to learn great detail there.
dude, I am saving your images for my own personal reference. Good work
Alex Oliver's Zbrush training, for me the best Zbrusher!
Hey here's my latest Soldier in case you didn't catch my blog on the main forum. As you can tell he's def not game resolution but when you're doing your own stuff then there are no restraints right? Anyways, here you have it!