1. #31
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    Hi Medicinehorse7.

    Glad you think the ZTL may be useful. I'll continue working with it myself
    (I'm presently trying to figure out the back of the hooves). Although as
    a 'Weekend ZBrusher" my progress will likely be quite slow, I think
    working on challenge posts like yours has to be a good way to improve
    my skills with ZB.

    FYI. I noticed a little problem with the ZTL...

    The eyes (now a separate subtool) don't have the Activate Symmetry button
    turned on. Not a big issue. But if you re-position them using "Move", they
    will move together instead of symmetrically and will be tricky to re-align
    (especially as resym on a subtool doesn't work). It's probably a good idea to
    get that Activate Symmetry button turned on soonest. Else you might end up
    re-importing the eyes from the original ZTL (like I just had to).


    Someday I'll have to revist AZ. I spent 5 years there (in Phoenix working
    for Motorola) and I sure loved the climate. Now I'm back in soggy
    Cambridge. U.K. Never got up to Four Corners though.

    G.

  2. #32
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    grey32,

    Hey Grey worked a little on your latest mesh, Im going slow and learning new tools, what to do and what not to do. Its slow going but Im gettimng faster. Thanks again for the mesh help.

    May 28 2008_1.jpg
    May 28 2008_2.jpg
    May 28 2008_3.jpg May 28 2008_4.jpg

    heres a little more ref,

    75a.jpg
    65283339_zOyaB0nr_PrairieDay084.jpg

  3. #33
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    Hey Medicinehorse, looking good. Better than my progress already.

    On the 'problem areas', maybe you just need to leave them until you
    subdivide once or twice more? Sometimes it's a mistake to try and
    get a low res mesh to hold too much detail, especially as a subdivide
    will tend to smooth details away.

    BTW: In case you hadn't spotted it. The mesh I posted is 'creased'
    (to stop subdiv smoothing) in two areas. The base of the horns and the
    divides between the hooves.

    Thanks for those pics, esp' the one of the hooves. It's tricky finding
    good reference pics for those.

    G.

  4. #34
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    Ok so the forum has been slow as dog lately.
    Yes I still keep a watchful eye on my favorite place to roam.
    I love these bison so I thought I would join in.

    I'm Going a diferent route than a statue. But that will progress later on.

    For now heres my head after playing around with the idea of "bison skull" Boy these guys have fat heads.

    Base meshs sorta slow the progress down and limit the imagination sometimes in my workflow. I just made mine out of a Squcircle if thats ok. I'll retopo it later.
    bison_r1.jpg
    bison_r2.jpg
    Learn Zbrush and more Here

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    Teacher at: International Academy of Design and Technology: Jackson Community College: Jackson Area Career Center.

  5. #35
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    Default Dominance Bison

    Bison Hair

    All i can say is intresting.
    Just have to learn to let go I guess.

    bison_r3.jpg
    Learn Zbrush and more Here

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  6. #36
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    cannedmushrooms,

    Hey guy thanks for the post, I like your take on the head. I know what you mean about a fat head , from my take the older the bulls get the fatter the head. I have been downloading my refs from Flickr and have found some skinney narrow cow heads as well. The hooves are a little slow for me, thanks you guys again for your efforts and interest.

  7. #37
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    Hiya cannedmushrooms

    I like the heads. Welcome!

    Funny about the 'fat heads' thing...

    I just shrunk my meshes head a little (in <-X->) after coming to believe
    that I was being misled by the head shot 'Young Bull' reference that (I
    think) MedicineHorse7 posted.

    Its obviously taken close up, with a relatively wide-angle lens. I think
    its making the bulls noggin look somewhat over inflated, even for a bison.

    Mind you, they are still big.

    G.

  8. #38
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    Kotanka has sought revenge for his peoples hardships.

    Not liking the idea that his people have been thrown off cliffs and turned into coats and burger.

    He lofts his prize high in warning not to toss any more poor defenseless bison over a cliff and make statues of it!

    What is his prize?



    More to come on this WIP

    Kotanka2.jpg
    Learn Zbrush and more Here

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    Training DVDs in Zbrush Maya and More
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  9. #39
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    haha, nice one jason.
    hey you know if you ever want to do a zbrush comic i'm right there with you. (about whatever, not just superhero buffalo)

  10. #40
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    cannedmushrooms,

    Sweet, take on the theme dude, that actually has promise as a storyline.

    Sorry I haven't been here for a little while, I just got the entire digital bundle from Gnomon and have been watching training tapes for days. I am currently practising my wacom skills. I will soon get back to business, later guys.

  11. #41
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    Kotanka's prize is revealed!

    Now making Kotanka known to his people as Kotanka The Indian Slayer (no offence to Medicine)



    For he is free of any misdoings!



    He has donated to Zfleamarket!

    http://www.houseoftutorials.net/Zfleamarket



    For any others.

    You to must make sacrifices or else Kotanka will be know by more than one name in this thread.

    You have been warned!!!

    Kotanka3.jpg

    Kotanka will look the other way for the occasional Hot pocket and cherry pop tart. (just a hint)
    Last edited by cannedmushrooms; 06-01-08 at 02:08 PM.
    Learn Zbrush and more Here

    www.jasonwelsh.com
    My Youtube Channel
    Training DVDs in Zbrush Maya and More
    Teacher at: International Academy of Design and Technology: Jackson Community College: Jackson Area Career Center.

  12. #42

  13. #43
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    Hi guys,



    Just thought I would mention that I will be on travel for a couple of months. I would appreciate it if you could baby sit the site --- maybe say boo so that it doesn't slip too far down the stack. Thanks and happy Zbrushing!

  14. #44
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    Default PapercraftBison

    Ooops!

    The result of exporting mesh to Blender for a bit of rigging and posing,
    then re-importing into base mesh.

    I kind of expected this, still these vertex order goofs always make for
    interesting models

    G.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  15. #45
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    Default Pose Sketching

    Well, even though I can't re-import from Blender to ZB, I thought I could at
    least use the (very) basic rig I did to sketch some poses of the low res
    mesh. I wasn't working from any reference, just messing around.

    I sucked those that didn't look too bad back into ZB and assembled
    them into a quick scene. Not much progress, but I'm learning a lot.

    I'll get back to modelling now. G.

    BisonPoseTest1.jpg
    BisonPoseTest2.jpg

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