Glad you think the ZTL may be useful. I'll continue working with it myself
(I'm presently trying to figure out the back of the hooves). Although as
a 'Weekend ZBrusher" my progress will likely be quite slow, I think
working on challenge posts like yours has to be a good way to improve
my skills with ZB.
FYI. I noticed a little problem with the ZTL...
The eyes (now a separate subtool) don't have the Activate Symmetry button
turned on. Not a big issue. But if you re-position them using "Move", they
will move together instead of symmetrically and will be tricky to re-align
(especially as resym on a subtool doesn't work). It's probably a good idea to
get that Activate Symmetry button turned on soonest. Else you might end up
re-importing the eyes from the original ZTL (like I just had to).
Someday I'll have to revist AZ. I spent 5 years there (in Phoenix working
for Motorola) and I sure loved the climate. Now I'm back in soggy
Cambridge. U.K. Never got up to Four Corners though.
Hey Medicinehorse, looking good. Better than my progress already.
On the 'problem areas', maybe you just need to leave them until you
subdivide once or twice more? Sometimes it's a mistake to try and
get a low res mesh to hold too much detail, especially as a subdivide
will tend to smooth details away.
BTW: In case you hadn't spotted it. The mesh I posted is 'creased'
(to stop subdiv smoothing) in two areas. The base of the horns and the
divides between the hooves.
Thanks for those pics, esp' the one of the hooves. It's tricky finding
good reference pics for those.
All i can say is intresting.
Just have to learn to let go I guess.
Hey guy thanks for the post, I like your take on the head. I know what you mean about a fat head , from my take the older the bulls get the fatter the head. I have been downloading my refs from Flickr and have found some skinney narrow cow heads as well. The hooves are a little slow for me, thanks you guys again for your efforts and interest.
I like the heads. Welcome!
Funny about the 'fat heads' thing...
I just shrunk my meshes head a little (in <-X->) after coming to believe
that I was being misled by the head shot 'Young Bull' reference that (I
think) MedicineHorse7 posted.
Its obviously taken close up, with a relatively wide-angle lens. I think
its making the bulls noggin look somewhat over inflated, even for a bison.
Mind you, they are still big.
Kotanka has sought revenge for his peoples hardships.
Not liking the idea that his people have been thrown off cliffs and turned into coats and burger.
He lofts his prize high in warning not to toss any more poor defenseless bison over a cliff and make statues of it!
What is his prize?
More to come on this WIP
haha, nice one jason.
hey you know if you ever want to do a zbrush comic i'm right there with you. (about whatever, not just superhero buffalo)
Sweet, take on the theme dude, that actually has promise as a storyline.
Sorry I haven't been here for a little while, I just got the entire digital bundle from Gnomon and have been watching training tapes for days. I am currently practising my wacom skills. I will soon get back to business, later guys.
Professional and warcraftish, well done.
Just thought I would mention that I will be on travel for a couple of months. I would appreciate it if you could baby sit the site --- maybe say boo so that it doesn't slip too far down the stack. Thanks and happy Zbrushing!
The result of exporting mesh to Blender for a bit of rigging and posing,
then re-importing into base mesh.
I kind of expected this, still these vertex order goofs always make for