1. #61
    Senior Member User Gallery
    Join Date
    Dec 2005
    Location
    Ft. Defiance AZ.
    Posts
    114

    Default Reworked base (Best Yet)

    After suffering a string of bad meshes I reworked the base in Maya , knoked out and fixed vertice weld errors and totally replaced the horns,

    I then imported it into Zbrush 3.5r3 and saved a ZtL for you here is the latest. Sorry for the trial and errors but try this one.

    side.jpg 3-quarters.jpg December-08-2009_04_10.jpg
    Attached Files Attached Files

  2. #62

    Default

    I been playing around with the bison6 mesh most of this afternoon and came up with this beast like a hulk version I am really liking it and its the first model I played with transpose master....

    what fun!!

    thanks guys

    bison2.jpg

  3. #63
    Senior Member User Gallery
    Join Date
    Dec 2005
    Location
    Ft. Defiance AZ.
    Posts
    114

    Default Terrific

    Great sculpt so far,

    I spent my day rescuing a friend out of the snow, and revamping the base mesh.
    it was worth it - no holes and a better body. I enlarged the feet and retopoded the horns and added some edge loops around the ears and below the nose so it has a better allowance for reconstructing the lower jaw. here are some more reference shots. I have a ton.

    front-1.jpg geoff_timidly_feeding_buffalo.jpg 25220455_eb35acf835_b.jpg itch.jpg under.jpg
    More later!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	front-1.jpg 
Views:	161 
Size:	161.1 KB 
ID:	170361  

  4. #64
    Senior Member User Gallery
    Join Date
    Dec 2002
    Location
    Maine,USA
    Posts
    1,784

    Default

    when you uploaded the first i was like- tris in ZB ?????? looking better tho !
    " crits n comments always welcome ! "

    " im not half as dumb as i think you look !! "



  5. #65
    Senior Member User Gallery
    Join Date
    Jan 2007
    Location
    Cambridge, UK.
    Posts
    304

    Default

    Hi all.

    Like Gary, I'm allergic to tri's

    But I also spotted a couple of minor glitches with that latest mesh at the
    tip of the tail and the horns. I fixed 'em here (I think).

    [... and had to add one tri' ]

    I also recentered him. For some reason ZB had his origin way off below the
    mesh Now the origin is in the centre of the mesh, which is better, but I'd
    like to be at his feet?

    All minor issues.

    G.
    Attached Files Attached Files

  6. #66
    Senior Member User Gallery
    Join Date
    Dec 2005
    Location
    Ft. Defiance AZ.
    Posts
    114

    Default Thank you very much Grey

    Thank you very much grey,

    I am using this version and I find the latest mesh works very well. I had 2 sculps WIP and will post.

  7. #67
    Senior Member User Gallery
    Join Date
    Dec 2005
    Location
    Ft. Defiance AZ.
    Posts
    114

    Default Wip

    Just a WIP of Greys Mesh, I slow at it --the old chip away method.

    I tried the full on really agressive brush work -- not for me. More to come.

    December-10-2009_1.jpg December-10-2009_2.jpg December-10-2009_3.jpg

Page 5 of 5 FirstFirst ... 2345

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •