1. #16
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    oops--have to stop hitting submit
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  2. #17
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    Fixed the head centre tris & symmetry, Medicine; but am out of time right now

    Hope this helps some....

    Bison_Fix3.jpg

    Chris
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  3. #18
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    just fixed a hole near the tail, took out the triangles and re-worked a tiny
    bit on the top of the head...also has different UVs now.



    up fer grabs if anyone wants it.

    cheers.

    WailingMonkey
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    ~

  4. #19
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    yeah nice with that fine uvīs ill try it again i started with the first mesh but it was a mayor pain in the ass especialy the feet so ill restart with this mesh

  5. #20
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    Hi WailingMonkey

    That bison mesh looks highly usable - nay, great!! Many thanks....

    Sure all here will appreciate your efforts there no end

    Chris


  6. #21
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    WailingMonkey,Atwooki,Disco Stu,

    Thanks for the work on the mesh. A little later I am going to import into Maya and fix the ears eyes and horns. They look fine for z but could flow smoother, plus the placement could be a little. Or could that issue be solved with a retopology? what do you guys think?

    Perhaps I am just being a picky jerk that doesn't appear grateful ---- I really am grateful for all the interest. and rework.

    Here are some reference pics to gain an understanding of what I mean

    1.jpg 2.jpg

    4.jpg 5.jpg

    6.jpg 7.jpg

    bison side3.jpg 1a.jpg 2.jpg 1.jpg 2.jpg 51450864_bisonshoof.jpg
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  7. #22
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    Medicinehorse7,

    I wouldn't use that mesh for anything but sculpting, personally...and I just
    put UVs onnit for giggles (was just 'unwind' time), even though once a new
    retopo mesh has been created from a final sculpt it will need all new UVs as
    well. Thanks for adding more resource pics.

    (P.S. thanks for the kind words, Atwooki...was just having a bit o fun)
    ~

  8. #23
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    Hey guys finally got some decent ref pics.

    This is a young bull all the same animal. I am probably going to install my ref shots on my other thread in the Community section under flea market.

    three quarter.jpg

    Here is some morefront.jpg sidea.jpg

  9. #24
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    Hi Guys,


    I couldn't fix the horns in Maya (My server is being worked on again. ]
    so I reworked the WailingMonkey mesh.

    I am trying not to sub-d yet, so its a rough in again. here is the ref.

    Oh and by the way Thank you everyone for participating and posting, keep em coming its getting better and better.

    sidea.jpg
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  10. #25
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    Sorry, here are the mesh shots.


    side.jpg front.jpg back.jpg top copy.jpg

  11. #26
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    Check out the bison reference from my Community post "flea market"

    http://www.houseoftutorials.net/Zfleamarket/

    check the thread and add more

  12. #27
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    I spent some time working with Atwooki's
    Original mesh

    I'd already started on it, and I like a nice low res mesh as my base.

    I creased under the hooves for the first subdivide, then removed the creasing and divided down to subdiv 4 to 'split' them. then I worked on
    the mesh trying to pick the best subdiv for what I needed to change.

    This was as far as I got (see attached). It's nowhere near finished, even
    at this subdiv.

    I see the problem with the ears. They should be lower and under the horns.
    I'll take another look at the base mesh when I next get the chance.

    Then I got sidetracked.


    Feel free to crit both the model and my technique. I need the practice.
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  13. #28
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    grey32,

    Thank you for the interest and links, I will follow up as soon as I get time --this is finals week for my students.

  14. #29
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    Default Yabm

    (Yet Another Base Mesh ).

    Hey Medicinehorse7 no problem... (Students in what may I ask?) I'm just
    having fun here.

    I decided my base mesh wasn't quite right, so I tweaked it. Although I
    admit that, had I known what an adventure it would be, I might not have!

    I tried about 10 times to do a simple retopo in ZB, but it defeated me. For
    some reason all the bugs come out and bite you at subdiv 1.

    So I downloaded the latest Blender and did it there. I had to learn enough
    Blender mesh editing to do that, which took a few false starts.

    Then of course I had to put the UV's back, and I'd forgotten to bring Atwooki's eyes along. Doh!

    Eventually, I got it stitched back together with the UV's and all (I think).
    So I re-did my edits down to subdiv 4 again.

    The pic here shows what I did to the mesh (all that work just for that lol!)

    The other attachment is my ZTL at subdiv 4.

    G.
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  15. #30
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    grey32,

    Thanks alot I checked the ztl its great. That sure is alot of work for this project and I sure do appreciate it. The base looks great and I am sure we can all use it.

    I am a Graphic arts and Film teacher in a vocational program in AZ. I am Sioux and work and live among the Navajo's. I have great opportunities here within the 4 corners region for possible real world project to spin out of the models made here.

    Any culturally significant project that would include training Native youth has grant money written all over it. I was involved in writing a 4 million dollar grant and we got the grant so this little project may have a very large potential. I just need to find professionals of a high degree and network a little. So at any rate lets see what fruit this little thread may bare. Once again thank you and I will be working this mesh to see what I can do with my small skill

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