I'm back after a long while. I sure loved this thread as well as reading yours. It would be nice to reactivate this thread - what do you think?
Hey, welcome back MedicineHorse7.
I heard you were having 'ISP issues'?
Must admit. I've not done anything on this thread for a while now. I'll
have to dig out my last file.
Native American Art
I have been busy crosslinking this post to several sites. This is a small measure of advertising this site and the followers threads. Feel free to coment and give me suggestions.
My target goal is to establish a presence of those interested in Native 3D art in general. Should you wish I will submit you images that have been submitted as a participant and advertise your work as well.
here is the link to my Blog; http://medicinehorse7.blogspot.com/
and a sample of my 3D work that is found there.
Oh by the way the coals, Peyote and sand Altar are all Zbrush, then imported into Bryce as objects.
this looks great I will have a play with this tomorrow night and post my result thanks very much....
Thanks for the interest. I like your result, I'm going to try several styles, maybe some Art Deco or scuptural architecture styles. And thank you for modifying the mesh.
I need to fix the tail in Maya I missed a spot when I mirrored the model and was merging vertices.
Whats the difference in Poly Verses Tri ? I have always wondered about it. Should I take it back to Maya and Clean up the tri back to straight Polys?
Thanks Medicinehorse7 Tri polys where not working well in Zbrush which is the only 3d program that i use... but that model is great so definitely convert it back to square polys much easier to use...
I just been reworking the eye edge loop could only get a model out at level 3 sub div problems with the mesh projecting on to the new topo... so I salvaged the head and poly grouped the head back on to the old body...
have merged the two tools together but as you can see the neck seem has not joined
I have included the ztl here anyone who can fix it can you explain how to join these lines?
still loads to learn here!
Thanks for the notice
I'll try and weld the vertices in a bit. I'll work on the base mesh again and resubmit for further evaluation.
I welded the Verts and did a little work on the tail and Eye.
I superimposed the model on a Maya Plane and you can use that for comparing anatomy for the mesh enclosed. here is the mesh.
As always please post your reworks here so that we may modify / fix them as necessary. Thanks and enjoy.
Wow that was bad
I reduced the Poly count in Maya by 30% and splat the mesh did this when I tried to Smart ReSym in Zbrush the symetry was only 50% what is the story?
ouch looks hectic... how do i get mtl file back to ztl?
Better poly base
Here is a better poly base mesh.
I matched to an image plane for reference.
Better shot of the image.
Heres a larger image of the mesh.