1. #31

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    one of the coolest things Ive saw here!! Really great man...

  2. #32
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    Great sculpt and textures, well deserved Top Row!

    You've obviously spent a lot of time looking at old grannies...


    Jit.
    In a world filled with hate, we must still dare to hope. In a world filled with anger, we must still dare to comfort. In a world filled with despair, we must still dare to dream. And in a world filled with distrust, we must still dare to believe.Michael Jackson.



  3. #33
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    Thumbs up Phenomonal

    Too may superlatives to describe it. Well done!

  4. #34
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    Sweet work Greg!!
    She looks grumpy and a bit sad... The render job is great man!
    Totally top-row material!! Keep posting!

    Cheers!

    Gus.

  5. #35
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    You know, I normally have this vague feeling of dissapointment when viewing textured zbrush models in this forum. We see loads of great sculpts, but somewhow, they're never as good textured.

    This, I'm glad to say is an exception. Its wonderful.

  6. #36
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    Thanks for all the great comments everyone!
    The clothing and rabbit were modelled in 3dsmax, I used a great plugin called "decorate" by an ex-coleague Rogier Fransen to create the knitted jumper. Using the "Roughness" setting, and adding a bit of falloff in the diffuse helped to make it look like cloth.
    The furry effect on the bunny (and the jumper, etc.) was created by scattering in 3dsmax. I used opacity mapped planes and simple helixes scattered over the surface, and ultimately rendered those out a few times with different random seeds, and combined together in post.
    The skin is a vray material with translucency. I made it some time ago, this has been sitting unfinished on my hard drive for ages. If I was to make it again today I'd probably use the vray fastSSS instead.

  7. #37
    InNolanTime
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    Awesome work!

    I like how you put the fuzzy stuff on the sweater.

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    How did you do the sweater and the hair? I think those are the 2 best parts of this image.

  9. #39
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    Quote Originally Posted by Greg Petchkovsky
    . I used opacity mapped planes and simple helixes scattered over the surface, and ultimately rendered those out a few times with different random seeds, and combined together in post.
    .
    I would love to "Scatter helixes" over all sorts of surfaces, and would be very content even to use one seed, random or not...but alas ,Zray does not support
    these sorts of things ...Joking aside : Great image Greg

    jantim

  10. #40
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    good job! nice model and texture

  11. #41
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    Greg, you simply rock. I really admire your work and your unique style. Thumbs up for you!

  12. #42
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    Absolutly awesome nothing less

  13. #43
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    i love this sculpt,great work Greg.

  14. #44
    skulll_monster
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    wow ! great work ! amazing render ! ! ! ! !

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    wow fantastis!!! good render

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