1. #31
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    Thanks a lot for this interview: I read it with growing excitement. Talent, patience and determination are unbeatable when they work together!

    Thanks also to Pixologic, the white raven amongst software makers who not only create such exciting software, but who do everything they can to keep us inspired!

  2. #32
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    yet again, thanks to zbc, for another inspireing interview. my fingers always starts to itch, when i read this kinda stuff. thanks.

    sounds like you are living out one of my biggest dreams.

    looking foward to see more great work from you.


    -r

  3. #33
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    great story man..thanks a lot for interview. And you've amazing portfolio, keep going
    Personal website
    My sketchbook

  4. #34
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    Amazing Interview. Its always inspiring to get an insight into the lives and work of other talented artists in the industry.
    Fausto Tejeda
    Creature Artist
    www.pixolclay.com

  5. #35
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    I have never been as excited as i was when reading an interview. Very inspirational, just shows how much someone can achieve when you set a goal and work hard for it.

  6. #36
    skulll_monster
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    Wow ! great Artist !...impressive history of your life ....i love your works !
    thanks alot for Interview...

  7. #37
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    You've given me some excellent movie moments, and I now I know who did them! Thanks for the peek.

  8. #38
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    good work man do more.

  9. #39
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    Very inspiring work, was great to see the accompanying screenshots.

    My family and I enjoyed the movie, and my son was very happy to see how the main creature was created.

    Regards

  10. #40
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    Default Go see the movie

    This movie deserves all the attention it gets and more. Hopefully this interview inspires folks to see it again. I loved the look, and appreciate the insight of the interview.

  11. #41
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    amazing...i laughed when you had said you did those things as a child because right now as a teen im doing the same exact thing...haha

    but just incredible work

  12. #42
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    Great work Frank!

    I'm curious to know more about how you broke up the model into partitions and assembled them again. Looks like it allows for higher poly counts, but how do you do it and avoid visible seams between the parts?

  13. #43

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    A maze ING! you're on fire dude!

  14. #44
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    your work is truly impressing, great interview too!!

  15. #45
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    Awesome interview and congrats sir! I love the movie so much and I actually watched it many times.
    Totally a huge inspiration for myself and hope i can be like you someday.

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