1. #421
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    >headsmack< Secrets of the barrel roll!

    Great teaching style...
    markkens




  2. #422
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    Nick, I finally found the time to watch the videos. One word: great!!!! More words: a fantastic introduction/quickstart to ZBrush and Dynamesh; very well structured and explained (and narrated)-> this should get new users up and running in no time. along with the meshinserts another awesome share

  3. #423
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    These are very useful video lessons that are well executed in a simple, straightforward manner. Thanks so much for continuing to share Nick!

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    Love this thread!
    Need to finish watching all the videos.
    Thank you for taking the time to share
    all this info. So amazingly useful.


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    thanks so much for these videos man.
    My Personal Website Likesyrup.com

  6. #426
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    I'm glad you are all enjoying the videos! Very cool, and thank you for the kind comments! Much appreciated.

    Well I think I am ready to start adding videos for the real creation series that I will be going over, the earlier videos were just a primer to get you ready for this next series of videos.

    The first video up is the Photoshop time-lapse that I created to make the concept for this project.




    Last edited by nickz; 07-31-12 at 03:10 PM. Reason: adding another image

  7. #427
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    looking great!
    any reason why his ankle bones are backward?
    His bulk in the front and side shots don't match very well. Also your front ortho is going to cause you trouble if you're trying to follow it exactly since it doesn't line up with the side ortho. Basically, both shots have the arms from the side with a slight forearm twist. I've seen your work before so I know you can sculpt it anyway and this is probably just a study...eh, my 2cents.
    Last edited by beta_channel; 07-31-12 at 04:22 PM.
    beta_channel - YETi

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    Beta, his ankles are broke, I didn't even realize it, I guess because I am using this stuff as a rough guide and then fixing them in the scuplt. I guess this is fairly typical for me to encounter, a concept that is rather rough and things have to be fixed or improved upon in 3D over the duration of the sculpt. The sculpt doesn't match 100 percent, but I think I have made improvements here and there.

    Thanks for the artistic eye! Much appreciated!

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    Wow man that's wicked cool! Thanks for sharing this!
    BTW, many I ask what software you are using for screen capture?
    Last edited by Mahlikus The Black; 08-01-12 at 06:10 AM.

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    Default It was alll awesome

    Wow, you you imagine the inspiration I got from watching that whole process. I am amped. Thank you.
    Amazing works. Thank you for sharing your process.

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    Default Toxic Blue Print Roughing In ZBrush Part 01

    Toxic Blue Print Roughing In ZBrush Part 01

    In this video we will look at how I set up imagePlanes (This video was created with ZBrush 4R3, 4R4 has new camera imagePlanes that work much better. There are ZClassroom video's on how to set up with the new methods.)

    We will be taking my human mesh that is part of Zbrush (Lightbox>Tool>Nickz_humanMaleAverage.ZTL) and we will fit it to our concept drawings. We will be jumping back and forth between ZBrush and Maya, we will take a look at a resurfacing method that I use in Maya. I will also be using a .mel script called xyshrinkwrap.mel.


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    Thanks so much for taking the time to create these tutorials

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    thanks a lot for your hard work

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    Nick, thanks you so much!
    Been in a craap mood all day, this made me feel much better
    New Sketchbook! (with a new free skull on page 1!)

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    Default Toxic Blue Print Roughing In ZBrush Part 2

    Glad you guys are liking the videos. Here is part 2 of the roughing of the body stage.

    Toxic Blue Print Roughing In ZBrush Part 2

    In this video we will continue to sculpt out the features of the body of our character to a rough stage. We will talk about polygroups, saving iterations so you can steal work from previous sessions. The moveBrush, ClayTubes, and DamStandard brushes are used the most through this session.


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