1. #1
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    Cool Bruglione

    Hi! My name is Sang-hoo Kim. I'm from Korea.
    It's my first thread in ZBrush forum. This character is bruglione who is a trouble-solving broker in mafia family.
    After finishing the full body I'll post it again.

    Good is the enemy of best.
    Have a nice day!


    Bruglione.jpg
    Last edited by bushdog; 04-18-08 at 04:03 PM.

  2. #2
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    Default

    grats with your first post! Nice sculpt, cool idea and some nice details going on. If I was to give some pointers to what to improve upon, I would suggest maybe taking another look at the mouth-area. The lips are very thin, and the mouth itself has that typical cg-look where it lies almost flat on the face and is somewhat too narrow as well. Try pulling out some mass in that area, and I think it would look better. Also, the placement and angle of the ear seems a little odd. The ear itself, though, looks really good.

    Looking forward to seing the progress

    L
    Computers make animation as much as paper makes drawings.

  3. #3
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    Default Thanks, lasivar!

    larsivar, thank you for your critic of my work.
    As you say, the shape of mouth is somewhat odd & narrow. I'll fix it
    But I think the placement and angle of ear is not bad.
    I want to know what you exactly mean.

    Anyway thank you for your attention.


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  4. #4
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    What my initial look gave me was that it seemed to be rotated backwards a little too much. It might just be the shape of the back of the head or the shape of the ear that throws me off, might be Im looking at it wrong. The ear can get that change in rotation when old age droops the skin and the tissue that connects the ear to the head, but your character didnt look old enough to me to have that going on yet. I'm just talking a minor adjustment though, just a couple of degrees.

    L
    Computers make animation as much as paper makes drawings.

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