Hi! I used ZB3 on my DW3 entry a lot. All sculpted, posed and textured mostly in ZB.
Mental Ray render of low poly(9000 triangles) model with textures(2048)
[attach=90117]poster_kri_jokermax_sopromat.jpg[/attach]
Zbrush shots
[attach=90118]sopromat_zbrush.jpg[/attach]
[attach=90121]construction_shot_low[1].jpg[/attach]
3dsmax scanline renders of low poly, 3 lights
[attach=90119]winning_pose_low[1].jpg[/attach]
[attach=90120]beauty_shot_low[1].jpg[/attach]
Textures
[attach=90122]texture_sheet_low[1].jpg[/attach]
WIPs
[attach=90123]wips.JPG[/attach]