1. #31
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    Default Texturing Question

    Firstly Max, beautiful work



    I know this is probably a basic question that gets asked all around the forum, but I've been using Z-b for a few years now and I really only have one problem with it. Texturing.

    Whenever you build a complex model like this... do you use GUV tiles and projection master? If so (or if not) could you kindly tell me the process you used to texture this model?

    The results for me are generally quite poor - to the point where I actually fix the model in place these days and then paint directly onto it. It seems to be the only accurate way for me - and to be honest, it drives me nuts.

    Look forward to your reply!

    Matt.

  2. #32
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    Default

    Wonderful sculpt! I keep going back to find new details. Well-deserved top row honors.
    Nemo enim fere saltat sobrius, nisi forte insanit.
    (Nobody dances sober, unless completely insane.)

  3. #33
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    Default

    Thanks Matt. I am new to texturing in ZB myself but basic process is following:

    1. sculpt multi sub-d level mesh
    2. enable texture\colorize and vertexpaint(polypaint) as much as you want
    3. go to lowest level and create GUV tiles
    4. export highest geometry level to 3dsmax and export texture as well(flip V b4 export)

    step 1-4 i have done for all sub-tools. After step 4 you can already render a nice picture of your high poly in 3dsmax.

    5. in 3dsmax build low poly and bake everything (normals, ao, diffuse) from multiple high poly subtools to single low poly

    After this point its all Photoshop


    Quote Originally Posted by mattie.j
    Firstly Max, beautiful work



    I know this is probably a basic question that gets asked all around the forum, but I've been using Z-b for a few years now and I really only have one problem with it. Texturing.

    Whenever you build a complex model like this... do you use GUV tiles and projection master? If so (or if not) could you kindly tell me the process you used to texture this model?

    The results for me are generally quite poor - to the point where I actually fix the model in place these days and then paint directly onto it. It seems to be the only accurate way for me - and to be honest, it drives me nuts.

    Look forward to your reply!

    Matt.

  4. #34
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    Feb 2006
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    27

    Default hi

    beautiful model, I was just wondering how you modeled the pages for the high poly?

  5. #35
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    Thumbs up Aha!

    Many thanks for the explanation Max, - texturing always frustrates the hell outta me.
    I shall start the new and improved method ie. yours!

    Thanks again,
    M

  6. #36
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    bangalore, india
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    Default wow

    this is beautiful...!!!...congrates for a top row and 5*...!!!...very inspiring and great to see the maps too....!!!

  7. #37
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    Default

    MAX <- render to texture.. normal Texture Baking??
    I can not speak english..

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