1. #46
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    Mataró - Catalunya
    Age
    99
    Posts
    202

    Default

    thanks for the support everyone! I'm glad you like it.

    DarkEdge, It's all 100% modeled in Zbrush, but there are no gazillion polys man, I think average 500k max per subtool. My machine cna't handle more than 3 or 4 milion polys per subtool.

    gotta say the total is quite a lot tho, but Zmapper will take care of it for the game model.

    edit: if u wanna understand the purpose of the design, check out the story in HERE

    New update


    DemonInvoker_14b.jpg
    Albert Feliu - Freelance Character Artist
    www.albertfeliu.com

  2. #47
    Senior Member User Gallery
    Join Date
    Dec 2006
    Posts
    332

    Default

    It looks absolutely killer.
    Didn't mean anything by the poly count comment, you just have great detail happening.
    Keep going, can you post a render once you convert to the game model too?
    DarkEdgeDesign is committed to excellence through art. www.darkedgedesign.com

  3. #48
    Senior Member User Gallery
    Join Date
    Apr 2007
    Location
    Los Angeles
    Posts
    167

    Default

    haha that is so wicked man. i dig it a lot. especially like the creepy chicks off to the side. nice!

  4. #49

    Default

    this is an interesting character but I think you can do more to break up the symmetry...the arm thing is a nice touch but its so shapeless it looks like an amorphous blob of bones and muscles which isn't helping your silouhette very much. I like the way the leg amor flows into the stomach armor but i think her belt breaks the flow up too much and like the arm has a very uninteresting shape. I think if you didn't mirror the legs and boots you would have a much stronger piece. It will be interesting to see how you texture this.

  5. #50
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    Mataró - Catalunya
    Age
    99
    Posts
    202

    Default

    Thanks for replies! They have been veryu useful, mostly Luminous Anubis which was kinda harsh but gave some nice points, even if I obviosly couldnt do all of them (symmetry is kept on purpose because all of it hs to fit in a 2048).

    here is today's update. I think this can be considered 1st version. Tomorrow I'll work on the weapon!

    Also don't forgrt to read the story if u wanna learn what this freaky armor is about...

    DemonInvoker_19_f_lq.jpg
    Albert Feliu - Freelance Character Artist
    www.albertfeliu.com

  6. #51
    Senior Member User Gallery
    Join Date
    Aug 2006
    Posts
    724

    Default

    Now I think I understand what you were going for. The detail work is fantastic.

  7. #52
    Senior Member User Gallery
    Join Date
    Apr 2006
    Location
    gainesville fl formally LA/Chicago
    Age
    42
    Posts
    120

    Default Great Stuff

    very nice detailed work! well executed. dont take this the wrong way but, the design is a bit weak in the sense that the huge arm would cause her to fall over.
    unless she was the hulk. with high heels no less the arm detail is awesome but it seems a little blobby as mentioned in the previous post. work that silhouette. it seems to have all the same width like a sausage. almost things just insert meshed in cause its cool. i think it needs more planning. dont mean to be harsh but tou deserve a harsh crit because your a great artist! Rock on brother! im a big fan

  8. #53

    Default

    My apologies for coming off harsh

    I find that many people just beat around the bush when giving critiques so as not to offend and in doing so aren't doing anyone any favors in terms of improving their piece.

    I really like your update, the details are fantastic and everything from the legs up flows beautifully with your design. The one area that is bugging me a little here is her hair bun. I think some ornamental piece that matches the rest of her armor will really help balance your model and bring it all together.

    Good work, keep it up the war is almost over!

  9. #54
    Senior Member User Gallery
    Join Date
    Nov 2006
    Posts
    175

    Default

    You are a genious, I'm a fan of your design sculpts now. Top row when finished =). But how did you start on the gear? More specifically the leg guards. I saw how you worked the body piece from basic mesh, did you do the legs the same way also? Also, did you make the armor mesh straight out of Zbrush or a 3D package? I'm having difficulty designing armor for my characters and it seems you're laughing at this technique when it comes to making this kind of stuff judging from the complexity i see in your sculpts.

  10. #55
    Senior Member User Gallery
    Join Date
    Jun 2004
    Location
    Sao Paulo
    Posts
    1,824

    Default

    amazing work buddy!! really great work

    Alex Oliver
    NEW WEBSITE;
    SOON!!

    facebook';

    http://www.facebook.com/alex.oliver.566

  11. #56
    Senior Member
    User Gallery
    Join Date
    Mar 2008
    Location
    London
    Age
    30
    Posts
    528

    Default

    very impressive. . i like the giger style. what matrerial did you use for the armour stuff, is it a custom joby.

  12. #57
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    Eidos Montreal
    Posts
    2,758

    Default

    Waaaw!

    Love the style, love the idea, love the details!
    5 stars for sure and top row!
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  13. #58
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    Mataró - Catalunya
    Age
    99
    Posts
    202

    Default

    thanks for all the kind replies!! She won't fall to the left because on the right we have another bigass shizzle. The completion of the artifact. Please read the story to find out more!

    Any comments? I think It's done, unless I find some issues when doing the lowres, of course hehe. Or someone points out something very important!!

    DemonInvoker_21_f_lq.jpg
    Albert Feliu - Freelance Character Artist
    www.albertfeliu.com

  14. #59
    Senior Member User Gallery
    Join Date
    Nov 2007
    Location
    Houston, TX
    Age
    34
    Posts
    1,108

    Default

    I cant see anything wrong with it. Looks really really nice. Love all the work on the "cape"? if thats what you would call it. whatever it is, its beautiful. Would love to see some close ups and different views.
    A man is solely restricted by his own words.

    ZBrush Sketchpad - Here
    Free Male Hero Ztool

  15. #60
    Senior Member User Gallery
    Join Date
    Aug 2006
    Posts
    724

    Default

    The bits of hair coming off the scalp don't really look too much like hair to me. Otherwise I like it a lot.

Page 4 of 8 FirstFirst 1234567 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •