thanks for the support everyone! I'm glad you like it.
DarkEdge, It's all 100% modeled in Zbrush, but there are no gazillion polys man, I think average 500k max per subtool. My machine cna't handle more than 3 or 4 milion polys per subtool.
gotta say the total is quite a lot tho, but Zmapper will take care of it for the game model.
edit: if u wanna understand the purpose of the design, check out the story in HERE