1. #1
    Senior Member User Gallery
    Join Date
    Mar 2005
    Location
    Manhattan, New Yotk
    Posts
    4,492

    Default Tileable Displacement map

    Made a tileable displacement map with Zbrush and rendered that in VRay for C4D. I am amazed about how much detail can be transported.... Now I put it back into the fridge...



    Rainer
    greenstufmini.jpg

  2. #2
    Senior Member User Gallery
    Join Date
    Oct 2005
    Location
    The Netherlands
    Posts
    1,411

    Default

    Very cool Lemo! I would throw it out of the fridge if I were you... looks like it would strangle the other vegetables...
    Elfquest Sculpting Odyssee
    The continuing diary of my first sculpt

    The Topology and Flow Lab
    Everything you need to know about topology (and more)

  3. #3
    Senior Member User Gallery
    Join Date
    Oct 2005
    Location
    The Netherlands
    Age
    37
    Posts
    360

    Default

    Out of the nose and into the fridge...yuk

  4. #4
    Senior Member User Gallery
    Join Date
    Jul 2003
    Location
    the netherlands
    Age
    58
    Posts
    3,543

    Default

    Hi Rainer, it's amazing how VRay is rendering bumps and displacements. Cheers

  5. #5
    Senior Member User Gallery
    Join Date
    Mar 2005
    Location
    Manhattan, New Yotk
    Posts
    4,492

    Default

    LOL Bimm...

    each polygon has been divided into up to 256x256 polygons for displacement without any significant speed drop...

    Bas, are you using it as well with your C4D?

    Rainer

  6. #6
    Senior Member User Gallery
    Join Date
    Jul 2003
    Location
    the netherlands
    Age
    58
    Posts
    3,543

    Default

    Yep, it's better as the AR from Maxon. Still waiting for a new release with Fast SSS.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •