Made a tileable displacement map with Zbrush and rendered that in VRay for C4D. I am amazed about how much detail can be transported.... Now I put it back into the fridge...
Are you ZEEBLE? or just Nuts for Knots?.
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Very cool Lemo! I would throw it out of the fridge if I were you... looks like it would strangle the other vegetables...
Elfquest Sculpting Odyssee
The continuing diary of my first sculpt
The Topology and Flow Lab
Everything you need to know about topology (and more)
Out of the nose and into the fridge...yuk
Hi Rainer, it's amazing how VRay is rendering bumps and displacements. Cheers
each polygon has been divided into up to 256x256 polygons for displacement without any significant speed drop...
Bas, are you using it as well with your C4D?
Yep, it's better as the AR from Maxon. Still waiting for a new release with Fast SSS.