1. #1
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    Default ~ Nightwoodwolf Sketchbook ~

    hello everyone.

    I am starting my sketchbook with Female Alien model from the CG Society Challenge i am currently in, hopefully texturing going to happen soon, your comments and critiques are always welcome, thank you.

    FemaileAlienWIP02.jpg
    FemaileAlienWIP02a.jpg
    FemaileAlienWIP02b.jpg
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  2. #2
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    hi

    definatley something different than working on the a real body , nice work I like the concept . on esmall thing may be you can give more importance for surface detailing as well.

  3. #3
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    howdy, i think if you kept your character consistant the whole body, this could turn out nicely. the head seems like it doesn't belong on the body and vice versa. do you get what i mean?

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    PJC_Slimo....you could even say it looks kinda Alien!.....(Doh!)

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    ranganath : thank you .. yes work in progress.

    PJC_Slimo : yes she is an Alien, it is how i designed her, thank you.

    ministerart@hotmail.co.uk: LOL, thank you.

    here is a project i am working on as well, but i stopped at the moment cause of the challenge, a french musketeer.

    here is the base mesh created with maya

    FC_wip01.jpg

    here is the sculp in Zbrush .. also not finshed i hope soon i will work on him more

    Musketeer_wip01.jpg


    here is the face textured

    mWip1.jpg
    Last edited by nightwoodwolf; 04-06-08 at 07:31 AM.
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  6. #6
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    back to the uplift challenge models, here is the human soldier, gonna start working on the gears and such more today.

    wipbody.jpg

    wiphead.jpg
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  7. #7
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    some updates ... planning to add lil bit of dirt, mud, and dry blood on head texture .. to show he was in a battle field.

    soldierHeadWIP.jpg
    soldierHeadWIPTextured.jpg
    soldierHeadWIPbody.jpg
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  8. #8
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    very nice sculpting on all of them...the female alien is looking great.....i really liked her feet!....may be u can do some skin folding or overlapping around her neck...the two other models are also looking great...u have some great skill on texturing too...!!!..

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    as for your human soldier character, I would suggest to use references for wrinkles. The thickness of the pants should be increased, it seems to be a bit too tight. Lastly, I would break up the symetry in the wrinkles of your french musketeer and change the way the wrinkles flow for a more believable clothings.

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    dhruvsm : thank you, appreciate the kind words.

    Shadowscheme : thank you for stopping by, both musketeer and soldier are wip, the pants on the soldier suppose to be leather type, i agree on the symmetry tho but there will be gears on it that's why i didn't put allot of effort on it, as for the wrinkles they are taken from references image.
    There is no failure, except in no longer trying.
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  11. #11
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    Default Pharaoh

    Pharaoh character is something i always wanted to do, i've done this over the weekend .. i created base meshs in maya, sculpted, textured and rendered in Zbrush, still wip tho.

    Pharaoh_wip_ZBrushRender.jpg
    Pharaoh_sculpt.jpg
    basemesh.jpg
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  12. #12
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    too bad i coulsnt finsh with awesome images on the uplift .. i am still working on it from time to time tho here is some updates.

    Sol_Uplift.jpg
    Sol_Uplift_wireframe.jpg
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  13. #13
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    nice work man can u tell about how u go about texturing? is it all polypaint or texture ref?

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