1. #1
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    Default The Parasite Queen.

    the main thread of all collected work can be found at:

    http://forums.cgsociety.org/showthre...f=234&t=602857

    gallery of work can be found here:

    http://iononemillion.deviantart.com/




    this is still being somewhat blocked, dont worry about some of the points around the tits and ass i have to retopo for that, its pissing me off how wobbly its looking. also i have some geometry that just ends. but what is working and not working.

    i still have to do her skin tight clothing.

    parasite-queen-full-1000.jpg

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    this is all still at the sculpting stage but pretty much blocked out. i want to make sure its proper before i start the minute details.

    please crit i would like to do this well.

    more to come!


    her bra
    braturnfullmm8.jpg

    her hip armor:
    armorsidesmalltg9.jpg

    her four arm armor:
    armarmorfullwebsj1.jpg

  3. #3
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    more pieces.

    the shoulder pads:

    armorshoulderswebfo0.jpg


    her boots:

    armorbootsfullwebya9.jpg


    alternate shoes i didnt like:
    armorshoeswebbu9.jpg

    belt buckle skull, ima redo this too, i dont like the teeth : [

    armorskullfrontwebcy4.jpg

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    This kicks ass so far... I'll be keepin an eye out for the finished product.

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    I really like the work you've done with the "knotwork" on the armor. I also really like the organic stuff. I've got some things I'm going to be posting soon along similar lines.

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    thanks wall! i wann see what you got. let me know when yo post it so i dont miss it : ]]

    the girl still creating and messing with things. let me know what you guys think.

    pqfullwebsh9.jpg

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    i feel shes lacking without the bulky armor, so maybe big spiky armor?

    redesignwebbb8.jpg

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    so ugh, my 2nd to the last post for the armor. things i dont like is the bigness of the head armor but its right up against her face, maybe ill cut off her head while the mask is over it, or yea. the middle chest piece is coming off. the shoes i dont know, but i have 3 to choose from so if not these then i have 2 more choices. umm and the shoulders, i will be throwing on what i had for the big arm guards and they will serve as the new shoulders, and instead of the straight spike ima do the a curves to curve around her head on the sides.

    besides that i kinda have to move one. i will for sure detail them but thats after anatomy. or maybe even for just he high poly sculpt only.

    the color scheme im thinking about with ( you'll see it more clear when i get the final armor look down and do a full colored illustration ) her will be the scales being a dark mossy bluish green, then parts with the swirls will be a brass or a gold, and the skin with be a dirty tan. and she will have one blind eye and dark brown or black hair. let me know if you have any suggestions or crits or anything. there is still time for little change.

    i have to see what my poly budget is for a weapon after i get her done first : [

    her anatomy is going to be next : ]
    the mask:

    helmetwebzm3.jpg

    the rest:
    pq3turnwebyc8.jpg

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    Default

    Let me just start by saying that the sculpt and modelling parts are great, so the only changes I can think of is purely design-related.
    I actually liked her better without the helmet, I fealt the face gave the whole character more personality. The helmet might make an awesome right arm shoulder pad though, if that's a look you would like to go for.
    I love the re-occuring of the curly pattern, ties all the parts of the model nicely together.
    The shoes are another thing, but it sounds like you've got that part covered. IMO they make her look a little unbalanced when she's standing upright, with the big, bulky mass curving upwards in the front and nothing but that thin stiletto in the back, looks like shes about to roll backwards like a rocking chair.

    Other than that, it looks amazing. Can't wait to see the final result!

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    i agree with larsivar.... but, hey, relly great work

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    awesome! i will take them crits into concideration. im still getting used to using my own wacky designs and making them work in real life : [ but yea. thanks alot of the crits they will help me alot : ]]

    more head options i can mess around with. i can mess around with the positions of things anytime. so feel free to suggest position options : ]







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    I like the one with the lip ring. It looks really cool and unique.

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    This is very nice... can't wait for the final texture / render

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    thanks alot!

    yea everything is being unwrapped and set to to be painted. the pose is already thought out and the painting will be a blast. i just hate all this technical crap i have to do to get it painted : ]

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