It's been forever since I posted anything, but I'm finally getting some time to work in ZB after moving, so I thought I'd post this piece and see what people think so far. There's still a fair amount of detailing to do and some equipment to design (the pole is just a place holder for starters...) but hopefully the piece is shaping up to be ok. As always any thoughts are always welcome on how to strengthen the piece
In building the model and accessories, I find myself frequently going back and forth between Maya and ZB and exporting chunks of the ZB geometry back so I can correctly position straps, bolts etc using the NEX tools from Digital Raster (very cool Maya plug in!). Is anyone else using a different approach? It would be great to work just in ZB but I can't see a good way to do so, esp. if one starts adding hard surfaces and all the little bits and pieces. It might be neat if a thread gets started on different approaches to the "character concept" work flow, so I'll see if I can galvanize my thoughts on it and post over in tutorials and hopefully others will also share so we can all get even more fun out of our toy - err, our "professional software package"
Hope everyone is doing well!,