ZMATS+31 is not an upgrade but has simply been made compatible with ZBrush 3.1
ZMATS+31 is a handy manager for ZBrush Materials.
The ZMATS31.ZIP file contains all the necessary files.
NOTE: When I posted the original ZMATS, some people mistakenly thought I was posting a library of materials. NO. The ZMATS+31 plugin simply provide you with a tool for MANAGING your own materials. You have to create or load your own library. There are several existing libraries that you can download and convert for use in ZMATS+31. Read about these options in the original ZMATS thread >> HERE << . Be sure to checkout the handy filename conversion utility generously posted by Marcus_Civis in that same thread.
Multiple Bank Storage: There are five BANK buttons (A,B,C,D and E) and each bank can store four hundred materials. Total material storage for ZMATS+31 is 2,000 different materials.
Each material being stored is applied to a sphere and Best Rendered. (The spheres are branded with a depressed "Z" to better display some characteristics of the stored material.)
The Undo button lets you recover a previous material if you accidentally load a new material before saving the old. The Undo operation is one level only.
The Help button provides a complete explanation of ZMATS+31 button functionality.
The Find button brings up a window displaying a block of forty materials at a time. Ten page blocks of materials can be veiwed sequentially using the arrow keys. You can also jump directly to any one of the ten blocks by pressing one of the ten block buttons. At anytime you may click on a specific material thumbnail, which immediately loads that material. The five slot windows are updated so that the loaded material is displayed in the center slot.
The Best button will apply a best render to your model for three seconds since some materials characteristics are only seen in best render mode. After three seconds, a preview render is reapplied to your model.
Just unzip the contents of the Zmats31.zip file into the ZPlugs directory.
Next time you start ZBrush 3.1 you will find a new button, the ZMats+31 button, in the Zplugin palette in the Svengali submenu. This button can be Control-dragged onto one of the shelves on your interface and made a permanent part of your startup UICustom.cfg file by pressing Control+Shift+I. Now, anytime you need to load or save a material just press the ZMats+31 button.
PREVIOUS USERS OF ZMATS PLUS
If you were already using the ZMats Plus plugin with ZBrush 2, you can continue to use your collection of materials by copying the contents of the Bank (A,B,C,D and E) Folders into Bank folders in the ZPlugs\Zmats31 directory.
ZMATS31 FOLDER AND SUBFOLDER CONTENTS
The installed version of ZMATS+31 Plugin should look like this:
ZStartup\Zplugs subdirectory will contain:
I'm not quite clear on what problem you're having - when you say "I cant get it to work. More specifically, I cant get any of the materials to show up..." What isn't working?
Please be aware that the Mats+3d Plugin is just a materials manager, NOT A MATERIALS LIBRARY. YOU must provide your own materials which will be stored there.
Most people will have a folder or folders full of materials downloaded from the forum, and it is those that you will want to load, one at a time, then save into the various Bank slots. With the convenient save and load capabilities that ZMats+31 provides, you will also very quickly begin to customize existing materials to suit your own needs and save your materials variations into ZMats+31 as well.
If you are having some other kind of problem, please be specific in describing it. I will try to reproduce it and if necessary, quickly provide a fix.
Concerning color selection from the stored material
F Y I
In this version of ZMats+31, I had to disable color selection because of a new problem in ZScripting for ZB3.1.
Saving a material in any bank slot will picture the material on a sphere and will also capture a color swatch of the current color and place it in the lower right corner. The appearance of most materials depends in part on the color applied along with the material so it is important to capture both color and material.
Unlike previous versions of ZMats, you cannot just click on the saved color swatch to reload the color. BUT, if you hold the cursor over the swatch and press the C key while doing so, the exact color will be captured and stored in Main Color for you to use.
It appears to save material and color but not lighting.
And it does not load color, or lighting correctly for me at all.
I get a "color update disabled for ZB3.1" and a "lighting update disabled for ZB3.1" errors when I try to load either color or lights on newly saved mats.
Thanks for testing. You're right - the reload color and reload light features which worked perfectly in ZB2 will no longer work in ZB3.1 - which is the reason I disabled them and put the warning messages in (and also is the reason I removed the light bank button for storing 400 light setups altogether.)
Apparently, the ZScript 3.1 interpreter includes several bugs which, in the case of loading a light file can cause a ZB crash and in the case of reading color under the cursor (by simulating a press of the C key) doesn't retain the RGB value. However, as explain in another post higher in this thread, you CAN hold the cursor over the color swatch and manually press the C key to successfully read the swatch's RGB value.
Sorry about all that, but after several days of editing I couldn't find any work-arounds. In the next ZBrush update I have high hopes these two issues (and others) will be fixed. Sadly the choice came down to releasing a Mats+31 minus the store light/color features or not releasing it at all.
Aw shucks....I still love ya.....even without lights...it's one mega handy dandy must have for the zb tool box. Thanks a mega million for your time, energy and hair pulling (hope you still have a few) for our grand benefit!!
Not sure what I'm doing wrong?, I load a material from my file to the zbrush materials pallet... then what? I tried saving using your interface, but nothing happens, I tried dragging into your interface, I tried dropping them into the A,B etc files.... nothing.
Can you give a guy a break and help me to understand how to save my mats