ZMats+31 - update for ZBrush 3.1
ZMATS+31 is not an upgrade but has simply been made compatible with ZBrush 3.1
ZMATS+31 is a handy manager for ZBrush Materials.
The ZMATS31.ZIP file contains all the necessary files.
NOTE: When I posted the original ZMATS, some people mistakenly thought I was posting a library of materials. NO. The ZMATS+31 plugin simply provide you with a tool for MANAGING your own materials. You have to create or load your own library. There are several existing libraries that you can download and convert for use in ZMATS+31. Read about these options in the original ZMATS thread >> HERE << . Be sure to checkout the handy filename conversion utility generously posted by Marcus_Civis in that same thread.
Multiple Bank Storage: There are five BANK buttons (A,B,C,D and E) and each bank can store four hundred materials. Total material storage for ZMATS+31 is 2,000 different materials.
Each material being stored is applied to a sphere and Best Rendered. (The spheres are branded with a depressed "Z" to better display some characteristics of the stored material.)
The Undo button lets you recover a previous material if you accidentally load a new material before saving the old. The Undo operation is one level only.
The Help button provides a complete explanation of ZMATS+31 button functionality.
The Find button brings up a window displaying a block of forty materials at a time. Ten page blocks of materials can be veiwed sequentially using the arrow keys. You can also jump directly to any one of the ten blocks by pressing one of the ten block buttons. At anytime you may click on a specific material thumbnail, which immediately loads that material. The five slot windows are updated so that the loaded material is displayed in the center slot.
The Best button will apply a best render to your model for three seconds since some materials characteristics are only seen in best render mode. After three seconds, a preview render is reapplied to your model.
Just unzip the contents of the Zmats31.zip file into the ZPlugs directory.
Next time you start ZBrush 3.1 you will find a new button, the ZMats+31 button, in the Zplugin palette in the Svengali submenu. This button can be Control-dragged onto one of the shelves on your interface and made a permanent part of your startup UICustom.cfg file by pressing Control+Shift+I. Now, anytime you need to load or save a material just press the ZMats+31 button.
PREVIOUS USERS OF ZMATS PLUS
If you were already using the ZMats Plus plugin with ZBrush 2, you can continue to use your collection of materials by copying the contents of the Bank (A,B,C,D and E) Folders into Bank folders in the ZPlugs\Zmats31 directory.
ZMATS31 FOLDER AND SUBFOLDER CONTENTS
The installed version of ZMATS+31 Plugin should look like this:
ZStartup\Zplugs subdirectory will contain:
ZStartup\Zplugs\Zmats31 subdirectorywill contain:
ZMATS31 - ReadMe.txt
ZStartup\Zplugs\Zmats31\bankA subdirectory will contain:
ZStartup\Zplugs\Zmats31\bankB subdirectory will contain:
ZStartup\Zplugs\Zmats31\bankC subdirectory will contain:
ZStartup\Zplugs\Zmats31\bankD subdirectory will contain:
ZStartup\Zplugs\Zmats1\bankE subdirectory will contain:
ZStartup\Zplugs\Zmats31\Lights subdirectory will contain:
Last edited by Svengali; 04-03-08 at 05:05 AM.
A much awaited update...this is great! Many thanks.
Sounds really cool!
EDIT: Allright, Im sorry... I cant get it to work. More specifically, I cant get any of the materials to show up. What am I doing wrong?
Last edited by Norman3D; 03-20-08 at 05:46 AM.
I'm not quite clear on what problem you're having - when you say "I cant get it to work. More specifically, I cant get any of the materials to show up..." What isn't working?
Please be aware that the Mats+3d Plugin is just a materials manager, NOT A MATERIALS LIBRARY. YOU must provide your own materials which will be stored there.
Most people will have a folder or folders full of materials downloaded from the forum, and it is those that you will want to load, one at a time, then save into the various Bank slots. With the convenient save and load capabilities that ZMats+31 provides, you will also very quickly begin to customize existing materials to suit your own needs and save your materials variations into ZMats+31 as well.
If you are having some other kind of problem, please be specific in describing it. I will try to reproduce it and if necessary, quickly provide a fix.
Thanks for trying ZMats+31!
I have figured out how it works after reading your last post. I was copying all the zmt files to the bankA folder and hoping it would show up in the library.
Now I understand what I have to do. That is, selecting the materials in Zbrush and hitting Save.
Thanks a lot!
funky! thank you very much Svengali
ZMats-31 - updated (fixed) download available
I believe I've solved the problem that was causing an improper appearance of the material in the z icons in the previously update.
When you download and install this new update (ZMATS31.ZIP) please first compare that the icon appearance AND the newly stored material in that slot match, when reloaded.
For anyone who downloaded update zip before this fix was posted, simply download this new version and unzip it over the old one.
Again, please test this version before building your new library and report any problems in this thread. I'd also appreciate feedback if you find that it is working properly...
Thanks one and all and I hope this version of the ZMats library for ZBrush 3.1 proves useful.
Last edited by Svengali; 04-02-08 at 11:19 AM.
ha the undo button's a grand thing thanks!
This doesn't really seem to work 100% for me
It appears to save material and color but not lighting.
And it does not load color, or lighting correctly for me at all.
I get a "color update disabled for ZB3.1" and a "lighting update disabled for ZB3.1" errors when I try to load either color or lights on newly saved mats.
perhaps I am using it incorrectly.
The old zmats from ZB2 works in ZB3.1 and still loads color and lights fine from old materails, just not new ones though!
Last edited by --E--; 04-02-08 at 03:46 PM.
Thanks for testing. You're right - the reload color and reload light features which worked perfectly in ZB2 will no longer work in ZB3.1 - which is the reason I disabled them and put the warning messages in (and also is the reason I removed the light bank button for storing 400 light setups altogether.)
Originally Posted by --E--
Apparently, the ZScript 3.1 interpreter includes several bugs which, in the case of loading a light file can cause a ZB crash and in the case of reading color under the cursor (by simulating a press of the C key) doesn't retain the RGB value. However, as explain in another post higher in this thread, you CAN hold the cursor over the color swatch and manually press the C key to successfully read the swatch's RGB value.
Sorry about all that, but after several days of editing I couldn't find any work-arounds. In the next ZBrush update I have high hopes these two issues (and others) will be fixed. Sadly the choice came down to releasing a Mats+31 minus the store light/color features or not releasing it at all.
Again, thanks for testing!
Last edited by Svengali; 04-02-08 at 03:47 PM.
Still havintg problems
Not sure what I'm doing wrong?, I load a material from my file to the zbrush materials pallet... then what? I tried saving using your interface, but nothing happens, I tried dragging into your interface, I tried dropping them into the A,B etc files.... nothing.
Can you give a guy a break and help me to understand how to save my mats
Last edited by Buhba; 04-08-08 at 10:23 AM.