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Rip my head to pieces
Hi, here's a head I'm working on. I'd love to have some fundamental suggestions on improving its realism (proportions, positions, shapes - that sort of thing.) As you can see my reference image isn't great, but I'd like to match this head as much as possible.
This is my first ZBrush project, so please feel free to point out anything.
Many thanks,
W
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The eye an nasolabial lines shoul both me smoothe a bit, the nose should be widened, the chin should be pushed down a bit more, the jawline could be a bit more tapered, also the ears could probably be shrunk vertically and pushed out horizontally. Also, the neck is a little long and it seems like you've started to model the neckline but stopped halfway through with how it juts out. The back of the neck in the profile view could also be pushed up and widened to look like it starts to become concave closer to the bottom of the skull. I can work on a mock up in Photoshop if you'd like.
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Thanks Twichmonkey! Those comments all make sense. The only one I'm not clear on is tapering the jaw line. Does that mean thinning it as it approaches the chin.
You are absolutely right about the neck. But for now I don't plan to see much below the chin in my renders.
Thanks again, that's a big help.
W
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Yes, that basically means creating a somewhat thinner jawline. He looks a little more heavy-set than he actually is in the sculpt.
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Twitchmonkey, I've tried follow your suggestions. I think thinning the jawline helped alot. He looks thinner and younger (I'll have to remember that!) I think I may have gone overboard on his cheeks.
Thanks for your comments. I'll try to keep them in mind as I go.
Cheers,
W
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Thanks Twitch, I see what you mean.
W
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