Have you got any tips for fixing meshes which aren't watertight? I've got a model that is composed of multiple subtools. There are open / bad edges contained "within" the model and the various subtools overlap and cover these areas. I assumed that by performing boolean operations within somethig like modo I could eliminate the unwanted bad internal gemometry leaving me with a watertight external mesh. I'm not having any luck though........Any advise / workflow / suggestions would be greatly appriciatedOriginally Posted by Crusoe the Painter


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