1. #256

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    Neato

    Textures look good, cement portion looks good, but its kind of unconvincing to not see the ridges on the silhouette of the rebar when its up that close, but if its something that won't be that up close its all good. Could just add a few edge loops and extrude the edges out if you can spare the polys, doesn't look like its very dense at the moment... or atleast make the bump/normal on it look more pronounced...

    Not sure if it has a spec map yet, looks more like a smooth stone than cement, but im sure you're still tweaking it


    good stuff !!
    Tony Bexley, yes, Thee Tony Bexley
    Currently UJob Seeking CGI Artist
    www.Bex3d.com

  2. #257
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    Oct 2007
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    yeah im not totally done with it yet. it was more of an exercise, im not sure how much more i want to do, i have a ton of other texturing work i have to do.

    thanks!
    ------------------------
    -Matthew Dale
    My Sculpting Adventures
    My Digital Art Blog

    ------------------------

  3. #258
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    Default Stylized Character Bust

    hey everybody

    here is a cartoonish-monster bust i sculpted in class today as an exercise.

    sheet_1 copy.jpg
    ------------------------
    -Matthew Dale
    My Sculpting Adventures
    My Digital Art Blog

    ------------------------

  4. #259
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    Oct 2007
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    i really dont like sculpting cartoons i decided. took the demon in a more realistic direction. well actually this is a whole different sculpt. i took an old, unfinished head study, and 2 hours later, have this. still a lot of work to go. i finally figureed out how to make rocky-scales that i am happy with. let me know what you think!

    demon2_wip_1 copy.jpg
    ------------------------
    -Matthew Dale
    My Sculpting Adventures
    My Digital Art Blog

    ------------------------

  5. #260
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    Oct 2007
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    430

    Default Recent Work

    Hey everyone! Ive been super busy for the past few months, driving all over the US, working at a small studio as an intern, and now starting my final year at school. Here is some of the recent work I have been doing, mostly environment related, but using zbrush nonetheless.

    Stone Wall Normal Mapped. Low-poly created with decimation master.
    Capture.JPG

    Stone Wall High-Poly
    Capture2.JPG

    Sarcophagus High-Poly
    Capture3.JPG

    Mystical Toad High Poly
    Capture4.JPG

    Temple Doorway Low Poly- Normal Mapped/Textured
    doorway.JPG

    Temple Throne Low-Poly- Normal Mapped/Textured
    throne.JPG
    ------------------------
    -Matthew Dale
    My Sculpting Adventures
    My Digital Art Blog

    ------------------------

  6. #261
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    Jan 2007
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    Chicago,IL
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    wow! Huge update. Works are looking good. Pushing the cultureal specifics of your props will make them richer and more well received.
    "I have forced myself to contradict myself in order to avoid conforming to my own taste." -Marcel Duchamp

    www.mattboard.com

    CGS Portfolio

    New WIPS

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