Nice work there, you may have found it easier to render out a flat colour shader to produce a proper black and white alpha. Then you could have used this as a mask in photoshop, instead of using cut out tools.
Keep it up![]()
Nice work there, you may have found it easier to render out a flat colour shader to produce a proper black and white alpha. Then you could have used this as a mask in photoshop, instead of using cut out tools.
Keep it up![]()
thats a good idea, and i would have made the hands bigger, but ive already been working on the textures and stuff, adn its for a class, so there are deadlineOriginally Posted by JesseGraffam
but i will probably do that for myself eventually
haha thats true. oh well, now people know 2 wayOriginally Posted by Chris Andrews
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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The neck muscle (not sure if it's the sternomastoid or platysmal, or even if it's either of those, but you know what I mean) is too exaggerated, so I'd say pull that back and smooth it out a bit. The pectorals should probably be a bit bigger on such a muscular model. The clavicle looks a bit too curved as well it seems, I don't believe that's suppose to curve. The right glut also looks a bit too large and inflated compared to the other. I think it should probably be somewhere in between the two. I can't really help you on the back as it is a complex area that my understanding of is minimal.
My muscle terms were mostly double-checked, but if there are any errors I apologize.
thanks alot. i will work on the chest. i am feeling pretty confident about the back, but i knew the chest was a little deformed.
ps- the shader washed out alot of the details and made the cavitys look shallower than they actually are. i will post with a regular shader tomorrow after i adjust the anatomy
Last edited by mdale13; 03-12-08 at 10:55 PM.
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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Personally I'd just keep the bronze material and exaggerate the cavities if they get washed out. The bronze material is absolutely crucial for great torso sculpts.
Nice work Matt. I think the Sternocleido mastoid: neck muscle connecting ther sternum to the clavicle and relative to the mastoid process is not correct. A little square. I know your working on a bunch of projects concurrently. All in all this is a good start.
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Elliott Mitchell
Character Artist / Filmmaker
www.VermontDigitalArts.com
www.MrT3D.blogspot.com
www.ElliottMitchell3D.com
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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Looking good. I'd like to see some indication of the rib cage bones and muscles (Serratus anterior, external oblique ). nice work.![]()
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Elliott Mitchell
Character Artist / Filmmaker
www.VermontDigitalArts.com
www.MrT3D.blogspot.com
www.ElliottMitchell3D.com
On that first bust, what brush or alpha did you use? I like how it looks like a scratch brush.
The skull is awsome!
~~~~~~~~~~~~
Elliott Mitchell
Character Artist / Filmmaker
www.VermontDigitalArts.com
www.MrT3D.blogspot.com
www.ElliottMitchell3D.com
i used one of the stock alphas, the multi-sized dots one, and i set the brush to spray, and turned the brush strength down to like 7 or so. nothing too specialOriginally Posted by rubent100
thanks elliott
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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I'd say this sculpt is vastly improved anatomically. The ribcage looks a bit too wide, and the pelis looks like you're setting him up for lady bits, but otherwise I'm finding it hard to find fault.
yeah i know what you mean about the pelvis. i didnt really want to sculpt his man parts, but it does look as though he has a uterus under there haha.
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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Even if you don't want these to be incredibly "buff" busts, a little more muscle definition (especially around the shoulders and arms) wouldn't hurt. It will help solidify the form a little bit, and add to the overall gesture of the piece. Also, I'd strongly recommend checking out Scott Eaton's feature here. Nice starts though =] Let's see some more!