1. #31
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    Nice work there, you may have found it easier to render out a flat colour shader to produce a proper black and white alpha. Then you could have used this as a mask in photoshop, instead of using cut out tools.

    Keep it up
    Freelance 3d Generalist - London.
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  2. #32
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    Quote Originally Posted by JesseGraffam
    When you get to the arms on the alien make sure they are longer. Also the hands and feet on the alien should be bigger. I would make the hands really big, kinda like abe from oddworld.
    thats a good idea, and i would have made the hands bigger, but ive already been working on the textures and stuff, adn its for a class, so there are deadline but i will probably do that for myself eventually



    Quote Originally Posted by Chris Andrews
    Nice work there, you may have found it easier to render out a flat colour shader to produce a proper black and white alpha. Then you could have used this as a mask in photoshop, instead of using cut out tools.

    Keep it up
    haha thats true. oh well, now people know 2 way
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    -Matthew Dale
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  3. #33
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    hey guys! i was working on a torso study tonight. let me know what you think/what areas need improvement. thanks!

    front_1.jpg

    back_1.jpg

    side_1.jpg
    ------------------------
    -Matthew Dale
    My Sculpting Adventures
    My Digital Art Blog

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  4. #34
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    The neck muscle (not sure if it's the sternomastoid or platysmal, or even if it's either of those, but you know what I mean) is too exaggerated, so I'd say pull that back and smooth it out a bit. The pectorals should probably be a bit bigger on such a muscular model. The clavicle looks a bit too curved as well it seems, I don't believe that's suppose to curve. The right glut also looks a bit too large and inflated compared to the other. I think it should probably be somewhere in between the two. I can't really help you on the back as it is a complex area that my understanding of is minimal.

    My muscle terms were mostly double-checked, but if there are any errors I apologize.

  5. #35
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    thanks alot. i will work on the chest. i am feeling pretty confident about the back, but i knew the chest was a little deformed.

    ps- the shader washed out alot of the details and made the cavitys look shallower than they actually are. i will post with a regular shader tomorrow after i adjust the anatomy
    Last edited by mdale13; 03-12-08 at 10:55 PM.
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    -Matthew Dale
    My Sculpting Adventures
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  6. #36
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    Personally I'd just keep the bronze material and exaggerate the cavities if they get washed out. The bronze material is absolutely crucial for great torso sculpts.

  7. #37

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    Nice work Matt. I think the Sternocleido mastoid: neck muscle connecting ther sternum to the clavicle and relative to the mastoid process is not correct. A little square. I know your working on a bunch of projects concurrently. All in all this is a good start.
    ~~~~~~~~~~~~
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  8. #38
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    Default more torsos

    hey guys. i did another torso study in the past two nights. i am slowly working my way out to a whole body haha. let me know what you think:

    front_1.jpg

    back_1.jpg

    side_upper_1.jpg
    ------------------------
    -Matthew Dale
    My Sculpting Adventures
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  9. #39

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    Looking good. I'd like to see some indication of the rib cage bones and muscles (Serratus anterior, external oblique ). nice work.
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    Elliott Mitchell

    Character Artist / Filmmaker
    www.VermontDigitalArts.com
    www.MrT3D.blogspot.com
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  10. #40
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    On that first bust, what brush or alpha did you use? I like how it looks like a scratch brush.

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    The skull is awsome!
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    Elliott Mitchell

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    www.MrT3D.blogspot.com
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  12. #42
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    Quote Originally Posted by rubent100
    On that first bust, what brush or alpha did you use? I like how it looks like a scratch brush.
    i used one of the stock alphas, the multi-sized dots one, and i set the brush to spray, and turned the brush strength down to like 7 or so. nothing too special


    thanks elliott
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    My Sculpting Adventures
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  13. #43
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    I'd say this sculpt is vastly improved anatomically. The ribcage looks a bit too wide, and the pelis looks like you're setting him up for lady bits, but otherwise I'm finding it hard to find fault.

  14. #44
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    yeah i know what you mean about the pelvis. i didnt really want to sculpt his man parts, but it does look as though he has a uterus under there haha.
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    -Matthew Dale
    My Sculpting Adventures
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  15. #45
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    Even if you don't want these to be incredibly "buff" busts, a little more muscle definition (especially around the shoulders and arms) wouldn't hurt. It will help solidify the form a little bit, and add to the overall gesture of the piece. Also, I'd strongly recommend checking out Scott Eaton's feature here. Nice starts though =] Let's see some more!

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